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Elevate - Brain Training Games

86
Quality Score
Excellent

Elevate - Brain Training Games

High confidence
4.8 App Store rating
✍️ Bumetric analysis
“

Elevate - Brain Training Games is an iOS app from The Mind Company in the Education category, currently rated 4.8★ across 530,825 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 86: Excellent (strong product-market fit). For a Education app, that means strong product-market fit. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
→
12-mo forecast
$741K – $1141K
per month
→
24-mo forecast
$886K – $1645K
per month
BIG tierSUBSCRIPTION
💡 Grow this revenue
Free AI audit of this app’s store listing
  • Title & subtitle keyword fit
  • Description hook & conversion structure
  • Screenshots, ratings, reviews strategy
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Typical impact: +2-5× organic installs
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📊 Performance Tracking LIVE

563 snapshots on record
idle
0%
Rating
4.8
Reviews
530,825 reviews
Forecast Revenue / mo
$700K
Snapshots tracked
563
since Nov 2025
ONE-TIME · BUILD 💰 Estimated build cost
$185K
↳ What it cost to build · not monthly revenue
Likely range $140K – $250K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in under a month at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
📦 Asset bundle (566 MB) +$40K
⚙ Education complexity ×1.20 +$18K
⚙ 12.4y maintenance × ~1-person team +$74K
Total estimate $185K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$16.0M
↳ What it would sell for · not monthly revenue
Marketplace range $12.0M – $21.0M · 23× MRR multiple
💸 ~86× return on build cost

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 12.4y proven track record +20%
⭐ ★ rating ≥ 4.7 (premium) +15%
🏷 Education category multiple +6%
⭐ Mature user base (100K+ ratings) +5%
Final multiple 23× MRR
👥 Estimated audience size
31.5M
Lifetime downloads (US-equivalent)
Monthly active
2.1M
Daily active
630K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Education engagement ~85 installs / rating
📅 12.4y of rating accumulation -30%
🔁 Education D30 retention 18%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🍎
Native iOS (Swift / UIKit)
Medium confidence · 55%
Also possible
React Native Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
📦 App bundle size 566 MB
🏷 Category context Education
📦 Large iOS bundle → Native Swift / UIKit (pre-2020 era) + assets
💀 Maintenance status
Active
15%
Last shipped 2026-08-31 · 31 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 31 days since last update Healthy release cadence
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
Direction
Tailwinds: monetization model proven
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Mixed signals · 64/100BIG TIERSUBSCRIPTIONcompetitive but cautious
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.6
Product Quality
8.0
Revenue Strength
5.8
Monetization Maturity
9.5
Defensibility
8.5
Market Position
2.0
Operational Safety
5.9
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.77★ across 530,825 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Elevated — 9% subscription complaints, scam/fraud mentions detected, rating drift -0.81 ★ (recent 50 vs lifetime).
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 14 of 14 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (530,825 ratings)METRIC
+$12,000
subscriptionREVIEW
+$2,500
Excellent rating (4.8★)METRIC
+$2,200
worth every pennyREVIEW
+$2,000
5 starREVIEW
+$1,800
cancelledREVIEW
−$1,500
excellent appREVIEW
+$1,500
Mature app (12y old)METRIC
+$1,500
highly recommendREVIEW
+$1,400
slowREVIEW
−$1,200
free trialREVIEW
+$1,200
annoying adsREVIEW
−$1,100
too expensiveREVIEW
−$1,000
Single-language (English only)METRIC
−$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

🆕 What's New · v5.255.0

We’ve fixed various bugs throughout the app.

For more product updates, training tips, and quick challenges, follow us on Instagram, Facebook, X, and TikTok @elevateapp.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Elevate - Brain Training Games
Developer
The Mind Company
Bundle ID
com.elevateapp.elevate
App Store URL
Open in App Store
Category
Education
Content rating
4+
Languages
EN

Company

Website
Not found
Tagline
Today
Description
Find apps and games for iPhone, iPad, Mac, and more on the App Store.
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Available

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$700K/mo
Top-grossing rank
🇬🇧#17 /100   🇦🇺#17 /100   🇨🇦#25 /100   🇮🇳#35 /100   🇺🇸#36 /100
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth540,980 ratings+2% lifetimeShow 3-year history estimate ▾May 2026Jun 2026Sep 2026
Tracked (60 weeks) Pre-tracking estimate (0 weeks) · model-based, ±5% noise · anchored to release date and current value
🌍Top Countries — Grossing Rank5 countries
🇬🇧GB
#17 /100
🇦🇺AU
#17 /100
🇨🇦CA
#25 /100
🇮🇳IN
#35 /100
🇺🇸US
#36 /100
📊Category Rank Trajectory#17 now · best #17 · worst #17
Lower line = better rank · Estimate from ratings growth model · Lower position on chart = worse rank · Higher = top of chart
🚀Update Frequency · Releases per Quarter15 releases tracked
78Q2 2026Q3 2026
🚀Version Release Timeline8 releases tracked
v5.246.0Jul 2026v5.247.0Jul 2026v5.248.0Jul 2026v5.248.2Jul 2026v5.249.0Jul 2026v5.250.0Aug 2026v5.251.0Aug 2026v5.255.0Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Elevate is a brain training program designed to improve your mind’s focus, memory, speaking abilities, processing speed, math skills, and more. Each person is provided with a personalized training program that adjusts over time to maximize results.

The more you train with Elevate, the more you’ll improve critical cognitive skills that are proven to boost productivity, earning power, and self-confidence. 90%+ report improved vocabulary, math skills, and overall mental sharpness when they frequently use Elevate.

IN THE NEWS

“Elevate comes out ahead” in the battle of the brain training apps.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
💾 566 MB🔞 4+📱 iOS 17.0+🔖 v5.255.0🔄 updated 1mo ago🌐 EN📂 Education💰 Paid🚀 Launched 2014 (12y old)
📅

What Worked™ · Development Pipeline

26 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-08
🔧
Shipped update — v5.251.0 → v5.255.0
→ 30 days after: reviews +2,837 high confidence
2026-08
🔧
Shipped update — v5.250.0 → v5.251.0
→ 30 days after: reviews +3,729 medium · co-occurring
2026-07
🔧
Shipped update — v5.249.0 → v5.250.0
→ 30 days after: reviews +4,558 medium · co-occurring
2026-07
🔧
Shipped update — v5.248.2 → v5.249.0
→ 30 days after: reviews +2,229 medium · co-occurring
2026-07
🔧
Shipped update — v5.248.0 → v5.248.2
→ 30 days after: revenue −$5.7K/mo · reviews +2,721 medium · co-occurring
2026-07
🔧
Shipped update — v5.247.0 → v5.248.0
→ 30 days after: revenue −$5.7K/mo · reviews +2,895 medium · co-occurring
2026-07
🔧
Shipped update — v5.246.0 → v5.247.0
→ 30 days after: revenue −$5.7K/mo · reviews +3,375 medium · co-occurring
2026-06
🔧
Shipped update — v5.245.0 → v5.246.0
→ 30 days after: revenue −$5.7K/mo · reviews +3,428 medium · co-occurring
2026-06
🔧
Shipped update — v5.244.0 → v5.245.0
→ 30 days after: revenue −$5.7K/mo · reviews +3,004 medium · co-occurring
2026-06
🔧
Shipped update — v5.243.0 → v5.244.0
→ 30 days after: revenue −$5.7K/mo · reviews +3,073 medium · co-occurring
2026-06
🔧
Shipped update — v5.242.1 → v5.243.0
→ 30 days after: reviews +3,287 low · multiple changes
2026-06
🔧
Shipped update — v5.242.0 → v5.242.1
→ 30 days after: reviews +3,540 low · multiple changes
2026-06
🔧
Shipped update — v5.241.0 → v5.242.0
→ 30 days after: reviews +3,540 low · multiple changes
2026-05
🔧
Shipped update — v5.239.0 → v5.241.0
→ 30 days after: reviews +3,839 medium · co-occurring
2026-05
🔧
Shipped update — v5.237.1 → v5.239.0
→ 30 days after: reviews +3,898 medium · co-occurring
2026-05
🔄
Monetization changed: subscription → free
→ 30 days after: reviews +3,840 medium · co-occurring
2026-05
🔧
Shipped update — v5.234.0 → v5.237.1
→ 30 days after: reviews +8,919 medium · co-occurring
2026-03
📈
Crossed 1,000 ratings — social-proof flywheel kicking in
→ 30 days after: reviews +5,792 high confidence
2026-03
⭐
Rating ↑ 3.54 → 4.77 (improved 1.23★)
→ 30 days after: reviews +5,792 high confidence
2026-03
📈
Crossed 500 ratings — social-proof flywheel kicking in
→ 30 days after: revenue +$47.0K/mo · rating +1.23★ · reviews +523,026 high confidence
🔎

ASO Keyword Positions

BEST RANK #3
Ranked for 2 App Store search queryies in our last keyword sweep. Lower position = closer to the top.
vocabulary builder·#3🇺🇸spelling·#6🇺🇸
Last sweep: 2026-05-19 · iTunes Search API
🗣

Voice of Customer

Based on 850 reviews across 8 markets
● 75% positive  ·  ● 9% neutral  ·  ● 16% negative  ·  Rating drift: -0.81★ (declining — recent 50: 3.96★ vs lifetime: 4.77★)
−10+12016-Q12022-Q32023-Q12023-Q32024-Q22025-Q12025-Q32026-Q12026-Q3
VADER compound sentiment per quarter (−1 = fully negative, +1 = fully positive). Each point ≥ 5 reviews.
Sentiment by country (−1 to +1)
🇮🇳 IN
+0.53
🇯🇵 JP
+0.52
🇺🇸 US
+0.51
🇦🇺 AU
+0.40
🇬🇧 GB
+0.36
🇫🇷 FR
+0.34
🇧🇷 BR
+0.33
🇩🇪 DE
+0.27
Top praise themes
highly recommend ×13 mental math ×10 keep sharp ×9 keeps sharp ×8 math skills ×8 keep active ×7 social media ×7 free version ×7
Top complaint themes
free trial ×31 don pay ×7 monthly fee ×6 pay play ×5 false advertising ×5 pay subscription ×5 ads free ×4 only free ×4
Risk signals
Refund mentions: 0.6% Subscription complaints: 9% Fraud / scam mentions: 2.6%
🌍

Multi-Country Performance

Available in 9 of 9 monitored markets
MarketRatingReviewsCurrent version
🇦🇺 AU4.68409★46,4034.68409★ this version
🇧🇷 BR4.84405★4,7584.84405★ this version
🇨🇦 CA4.66933★58,3494.66933★ this version
🇩🇪 DE4.69853★5,0324.69853★ this version
🇫🇷 FR4.703★4,7074.703★ this version
🇬🇧 GB4.68757★98,9644.68757★ this version
🇮🇳 IN4.7552★15,2494.7552★ this version
🇯🇵 JP4.70654★1,6054.70654★ this version
🇺🇸 US4.76675★542,7304.76675★ this version
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Elevate - Brain Training Games: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by The Mind Company

View all →
📦 Portfolio summaryBIG studio
4apps·$2.6M/mocombined
✓ Diversified — top app contributes 46%; risk spread across portfolio

Similar apps in Education

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 530,825 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Elevate - Brain Training Games make per month?▴
Based on our ML-calibrated revenue forecast, Elevate - Brain Training Games earns approximately $700K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Elevate - Brain Training Games profitable?▴
With estimated build cost $185K and monthly revenue $700K, Elevate - Brain Training Games looks highly profitable — pays back its build investment in under a month at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Elevate - Brain Training Games have?▴
Estimated audience: ~31.5M lifetime downloads, ~2.1M monthly active users, and ~630K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Elevate - Brain Training Games?▴
Browse the full Education category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Elevate - Brain Training Games built with?▴
Our heuristic places Elevate - Brain Training Games on the Native iOS (Swift / UIKit) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: React Native, Flutter.
Is Elevate - Brain Training Games still actively maintained?▴
Maintenance status: Active (15% abandonment risk). Last shipped version was 1 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Elevate - Brain Training Games sell for?▴
Estimated acquisition value: $16.0M (marketplace range $12.0M – $21.0M). Calculated as 23× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Elevate - Brain Training Games last updated?▴
Elevate - Brain Training Games last shipped a new version on 2026-08-31 — 1 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Elevate - Brain Training Games?▴
Elevate - Brain Training Games is published by The Mind Company on the Apple App Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Elevate - Brain Training Games's BU Score?▴
Elevate - Brain Training Games has a BU Score of 86/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.