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Call of Duty®: Mobile - Season 4: Spurned & Burned

91
Quality Score
Transcendent

Call of Duty®: Mobile - Season 4: Spurned & Burned

4.5 ✍️ Editor
✍️ bumetric analysis

Activision’s mobile shooter targets the competitive FPS market, directly competing with titles like PUBG Mobile and Garena Free Fire. With over 13 million ratings averaging 4.5 stars, the app demonstrates significant, sustained traction, indicating a mature product in its growth cycle rather than an early-stage newcomer. This volume of positive feedback suggests a large, engaged user base that continues to find value in the game. As a free-to-play action title, the primary monetization observation for this category is the heavy reliance on in-app purchases for cosmetic items, battle passes, and character skins. These games typically see high revenue from a smaller percentage of highly engaged, paying users who invest in personalization and progression accelerators, rather than broad ad revenue or one-time purchases.

BU Score 91 · Transcendent — category-leading momentum. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$10.9K
per month
12-mo forecast
$11.2K – $23.5K
per month
24-mo forecast
$13.9K – $41.7K
per month
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$170K
What it cost to build · not monthly revenue
Likely range $130K – $230K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~1.3y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Action complexity ×2.20 +$60K
🌐 Cross-platform reach (iOS + Android) +$61K
Total estimate $170K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
What it would sell for · not monthly revenue
Marketplace range $125K – $200K · 15× MRR multiple
💸 ~0.9× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
★ rating ≥ 4.4 (solid) +8%
🏷 Action category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 15× MRR
👥 Estimated audience size
2044.0M
Lifetime downloads (US-equivalent)
Monthly active
204.0M
Daily active
71.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$10.9K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$10.3K – $17.2K
12 months
$11.2K – $23.5K
24 months
$13.9K – $41.7K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 47/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.4
Product Quality
9.0
Revenue Strength
4.0
Monetization Maturity
1.0
Defensibility
3.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $7K - $16K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.5★ across 13,629,457 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $195K-$347K. Portfolio play ($22K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (13,629,457 ratings)METRIC
+$12,000
Excellent rating (4.5★)METRIC
+$2,200
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Call of Duty®: Mobile - Season 4: Spurned & Burned
Developer
Activision Publishing, Inc.
Bundle ID
com.activision.callofduty.shooter
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$37.5M ($33.3M – $41.7M)AI medium
AI annual estimate
$450.0M/yr
ML model estimate / mo
$10.9K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
The Android app "Call of Duty®: Mobile" is estimated to have generated a monthly revenue between $33.3 million and $41.7 million during 2021, the year Season 4: Spurned & Burned was released. This leads to an estimated annual revenue of approximately $450 million for the Android platform during that period.
Sources mentioned: Sensor Tower, Quantumrun, Rec0deD:88, Activision
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.
App Specs
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📝 Description

95
BU Score · Transcendent

More by Activision Publishing, Inc.

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📦 Portfolio summaryINDIE studio
2apps·$22K/mocombined
Lead-app heavy — top app contributes 52%

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 13,629,457 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Call of Duty® make per month?
Based on our ML-calibrated revenue forecast, Call of Duty® earns approximately $10K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Call of Duty®?
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Call of Duty®?
Call of Duty® is published by Activision Publishing, Inc. on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Call of Duty®'s BU Score?
Call of Duty® has a BU Score of 91/100 (Transcendent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.