Hearthstone

78
Hearthstone operates in the highly competitive digital collectible card game (CCG) niche, directly challenging titles like Marvel Snap, Yu-Gi-Oh! Duel Links, and Magic: The Gathering Arena. The substantial volume of ratings, exceeding two million, paired with a solid average rating, indicates strong sustained user engagement and a well-established player base. This suggests the app is firmly in a mature growth stage, past initial acquisition hurdles and focused on retention and content updates. As a free-to-play title, Hearthstone's revenue model relies heavily on in-app purchases for card packs, cosmetic items, and battle passes. A common monetization observation in this CCG category is the effectiveness of tiered battle passes and limited-time card set releases, driving recurring revenue from dedicated players seeking to optimize their decks or personalize their experience.
BU Score 78 · Strong — healthy traction. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Card complexity ×1.50 | +$29K |
| 🌐 Cross-platform reach (iOS + Android) | +$49K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| 🏷 Card category multiple | -15% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Card engagement | ~150 installs / rating |
| 🔁 Card D30 retention | 12% |
| 📍 DAU / MAU stickiness | 0.30 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Card |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 56/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.14★ across 2,021,565 reviews — strong (top 10%).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (2,021,565 ratings)METRIC | +$12,000 | |
| bugsREVIEW | −$1,800 | |
| 5 starREVIEW | +$1,800 | |
| Mature app (11y old)METRIC | +$1,500 | |
| highly recommendREVIEW | +$1,400 | |
| slowREVIEW | −$1,200 | |
| Good rating (4.1★)METRIC | +$800 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- Hearthstone
- Developer
- Blizzard Entertainment, Inc.
- Bundle ID
- com.blizzard.wtcg.hearthstone
- App Store URL
- Open in App Store
- Category
- Card
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- battle.net
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $126/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.49 - $199.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📈Ratings growth2,021,565 ratings+11% lifetimeShow 3-year history estimate ▾
📝 About this app
From the studio that brought you World of Warcraft®, Overwatch® and Diablo Immortal®, comes HEARTHSTONE®, Blizzard Entertainment’s award-winning CCG - play on your phone, tablet or PC!
Collect powerful battle cards and create a mighty deck! Summon minions and sling aoe spells to seize control of ever-shifting battle arenas. Wield a masterful strategy and outwit all players who dare challenge you.… View full description on the official store →
What Worked™ · Development Pipeline
3 EVENTS TRACKEDTrack this app’s revenue
FREE📝 Description
95
More by Blizzard Entertainment, Inc.
View all →Why high confidence: 2,021,565 ratings · no founder-verified revenue (model estimate only).




