Hearthstone

78
Hearthstone operates in the highly competitive digital collectible card game (CCG) niche, directly challenging titles like Marvel Snap, Yu-Gi-Oh! Duel Links, and Magic: The Gathering Arena. The substantial volume of ratings, exceeding two million, paired with a solid average rating, indicates strong sustained user engagement and a well-established player base. This suggests the app is firmly in a mature growth stage, past initial acquisition hurdles and focused on retention and content updates. As a free-to-play title, Hearthstone's revenue model relies heavily on in-app purchases for card packs, cosmetic items, and battle passes. A common monetization observation in this CCG category is the effectiveness of tiered battle passes and limited-time card set releases, driving recurring revenue from dedicated players seeking to optimize their decks or personalize their experience.
BU Score 78 · Strong — healthy traction. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Card complexity ×1.50 | +$29K |
| 🌐 Cross-platform reach (iOS + Android) | +$49K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| 🏷 Card category multiple | -15% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Card engagement | ~150 installs / rating |
| 🔁 Card D30 retention | 12% |
| 📍 DAU / MAU stickiness | 0.30 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Card |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 57/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.13★ across 2,023,917 reviews — strong (top 10%).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (2,023,917 ratings)METRIC | +$12,000 | |
| bugsREVIEW | −$1,800 | |
| 5 starREVIEW | +$1,800 | |
| Mature app (11y old)METRIC | +$1,500 | |
| highly recommendREVIEW | +$1,400 | |
| slowREVIEW | −$1,200 | |
| Good rating (4.1★)METRIC | +$800 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- Hearthstone
- Developer
- Blizzard Entertainment, Inc.
- Bundle ID
- com.blizzard.wtcg.hearthstone
- App Store URL
- Open in App Store
- Category
- Card
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- battle.net
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Reported revenue signal / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- Model estimate / mo
- $700K/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.49 - $199.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📝 About this app
ONE GAME. COUNTLESS WAYS TO PLAY.
Whether you're new to collectible card games (CCG) or a seasoned strategist, Hearthstone offers an experience for every kind of player. Challenge friends, test your skills against opponents from around the world, or enjoy solo adventures at your own pace.… View full description on the official store →
What Worked™ · Development Pipeline
5 EVENTS TRACKEDTrack this app’s revenue
FREE📝 Description
95
More by Blizzard Entertainment, Inc.
View all →Why high confidence: 2,023,917 ratings · no founder-verified revenue (model estimate only).



