1.1M Android Apps Tracked Updated 4 min ago Revenue Forecasts
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82
Quality Score
Excellent

Hill Climb Racing

4.2 ✍️ Editor
✍️ bumetric analysis

Hill Climb Racing carves out a distinct niche in physics-based, casual racing, competing directly with titles like "Fun Race 3D" or "Bike Race Free" that prioritize simple controls and replayability over hyper-realistic simulation. The app’s substantial rating count, exceeding ten million, coupled with a solid 4.2-star average, indicates significant, sustained user traction, suggesting a mature product in a steady, profitable growth stage rather than early-stage discovery. Without specific revenue data, this volume of positive engagement strongly implies effective monetization. For this casual racing category, a common monetization observation is the high efficacy of rewarded video ads for in-game currency or temporary power-ups, often complemented by IAPs for permanent ad removal or premium vehicle unlocks, striking a balance between user experience and revenue generation.

BU Score 82 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$9.6K
per month
12-mo forecast
$10.0K – $20.8K
per month
24-mo forecast
$12.3K – $37.0K
per month
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$165K
What it cost to build · not monthly revenue
Likely range $125K – $225K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~1.4y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Racing complexity ×2.10+$55K
🌐Cross-platform reach (iOS + Android)+$58K
Total estimate$165K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$125K
What it would sell for · not monthly revenue
Marketplace range $100K – $175K · 14× MRR multiple
💸~0.8× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
🏷Racing category multiple-15%
Mature user base (1M+ ratings)+8%
Final multiple14× MRR
👥 Estimated audience size
1734.5M
Lifetime downloads (US-equivalent)
Monthly active
138.5M
Daily active
34.5M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Racing engagement~170 installs / rating
🔁Racing D30 retention8%
📍DAU / MAU stickiness0.25
DAU / MAU25% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextRacing
📦Tiny game bundle→ Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$9.6K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$9.1K – $15.2K
12 months
$10.0K – $20.8K
24 months
$12.3K – $37.0K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 48/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.2
Product Quality
8.4
Revenue Strength
4.0
Monetization Maturity
1.0
Defensibility
3.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $6K - $14K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.2★ across 10,205,496 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $173K-$307K. Portfolio play ($28K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (10,205,496 ratings)METRIC
+$12,000
Good rating (4.2★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
📂 Racing💰 Free
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Hill Climb Racing
Developer
Fingersoft
Bundle ID
com.fingersoft.hillclimb
App Store URL
Open in App Store
Category
Racing
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$50.0K ($30.0K – $70.0K)AI medium
AI annual estimate
$600.0K/yr
ML model estimate / mo
$9.6K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
The Android app "Hill Climb Racing" is estimated to generate approximately $50,000 in monthly revenue worldwide, leading to an annual estimate of $600,000. This is based on recent third-party app analytics data for Google Play.
Sources mentioned: Sensor Tower, AppMagic, Fingersoft
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Fingersoft

View all →
📦 Portfolio summaryINDIE studio
4apps·$28K/mocombined
✓ Diversified — top app contributes 36%; risk spread across portfolio

Similar apps in Racing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·Low confidence

Why low confidence: insufficient data to assess confidence.

Frequently Asked Questions

8 answers · auto-generated from this app's public data
How much does Hill Climb Racing make per month?
Based on our ML-calibrated revenue forecast, Hill Climb Racing earns approximately $9.6K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Hill Climb Racing profitable?
With estimated build cost $165K and monthly revenue $9.6K, Hill Climb Racing looks break-even-grade — payback period sits around 1.4 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Hill Climb Racing have?
Estimated audience: ~1734.5M lifetime downloads, ~138.5M monthly active users, and ~34.5M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Hill Climb Racing?
Browse the full Racing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Hill Climb Racing built with?
Our heuristic places Hill Climb Racing on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
How much would Hill Climb Racing sell for?
Estimated acquisition value: $125K (marketplace range $100K – $175K). Calculated as 14× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
Who makes Hill Climb Racing?
Hill Climb Racing is published by Fingersoft on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Hill Climb Racing's BU Score?
Hill Climb Racing has a BU Score of 82/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.