Hill Climb Racing

82
Hill Climb Racing carves out a distinct niche in physics-based, casual racing, competing directly with titles like "Fun Race 3D" or "Bike Race Free" that prioritize simple controls and replayability over hyper-realistic simulation. The app’s substantial rating count, exceeding ten million, coupled with a solid 4.2-star average, indicates significant, sustained user traction, suggesting a mature product in a steady, profitable growth stage rather than early-stage discovery. Without specific revenue data, this volume of positive engagement strongly implies effective monetization. For this casual racing category, a common monetization observation is the high efficacy of rewarded video ads for in-game currency or temporary power-ups, often complemented by IAPs for permanent ad removal or premium vehicle unlocks, striking a balance between user experience and revenue generation.
BU Score 82 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Racing complexity ×2.10 | +$65K |
| 🌐 Cross-platform reach (iOS + Android) | +$68K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| 🏷 Racing category multiple | -15% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Racing engagement | ~170 installs / rating |
| 🔁 Racing D30 retention | 8% |
| 📍 DAU / MAU stickiness | 0.25 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Racing |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 59/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.18★ across 10,653,935 reviews — strong (top 10%).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (10,653,935 ratings)METRIC | +$12,000 | |
| Mature app (13y old)METRIC | +$1,500 | |
| Good rating (4.2★)METRIC | +$800 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- Hill Climb Racing
- Developer
- Fingersoft
- Bundle ID
- com.fingersoft.hillclimb
- App Store URL
- Open in App Store
- Category
- Racing
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- www.fingersoft.com
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $115/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.19 - $123.00 per item
Founder
Funding
Press & Links
Contacts & Socials
📈Ratings growth10,653,935 ratings+49% lifetimeShow 3-year history estimate ▾
📝 About this app
Meet Bill, the young aspiring uphill racer. He is about to embark on a journey through Climb Canyon that takes him to where no ride has ever been before. With little respect to the laws of physics, Bill will not rest until he has conquered the highest hills up on the moon!
Face challenges in unique hill climbing environments with a wide variety of cars to choose from. Earn points from daring tricks and collect coins to upgrade your car and travel further distances.… View full description on the official store →
Track this app’s revenue
FREE📝 Description
95
More by Fingersoft
View all →Why high confidence: 10,653,935 ratings · no founder-verified revenue (model estimate only).




