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Asphalt 8 Racing Game - Drive, Drift at Real Speed

83
Quality Score
Excellent

Asphalt 8 Racing Game - Drive, Drift at Real Speed

4.3 ✍️ Editor
✍️ bumetric analysis

This racing title from Gameloft SE targets the arcade-style mobile racing segment, directly competing with established franchises like Real Racing and CSR Racing for players seeking high-speed, accessible gameplay. The substantial number of ratings, approaching ten million, coupled with a solid average rating, indicates significant user traction and a mature product. This isn't a new entrant; it’s a well-entrenched app likely in its sustainment phase, maintaining a large user base. Given its free monetization model, success in this category often hinges on a strong ad-IAP hybrid. Typical for racing games, the primary monetization often comes from in-app purchases for new vehicles, upgrades, and cosmetic customizations, alongside interstitial and rewarded video ads that offer in-game currency or boosts. Maximizing the ad-IAP split by optimizing ad frequency and IAP conversion funnels is key for continued revenue generation.

BU Score 83 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
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  • Description hook & conversion structure
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Typical impact: +2-5× organic installs
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$165K
What it cost to build · not monthly revenue
Likely range $125K – $225K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~1.4y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Racing complexity ×2.10 +$55K
🌐 Cross-platform reach (iOS + Android) +$58K
Total estimate $165K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$125K
What it would sell for · not monthly revenue
Marketplace range $100K – $175K · 14× MRR multiple
💸 ~0.8× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
🏷 Racing category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 14× MRR
👥 Estimated audience size
1624.0M
Lifetime downloads (US-equivalent)
Monthly active
129.5M
Daily active
32.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Racing engagement ~170 installs / rating
🔁 Racing D30 retention 8%
📍 DAU / MAU stickiness 0.25
DAU / MAU 25% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Racing
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 54/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.7
Product Quality
8.6
Revenue Strength
5.8
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.3★ across 9,553,638 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (9,553,638 ratings)METRIC
+$12,000
Good rating (4.3★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Asphalt 8 Racing Game - Drive, Drift at Real Speed
Developer
Gameloft SE
Bundle ID
com.gameloft.android.ANMP.GloftA8HM
App Store URL
Open in App Store
Category
Racing
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$107.5K ($105.0K – $110.0K)AI medium
AI annual estimate
$1.3M/yr
ML model estimate / mo
$9.5K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
Asphalt 8 Racing Game - Drive, Drift at Real Speed is estimated to generate between $105,000 and $110,000 in monthly revenue, leading to an annual estimate of approximately $1.29 million. This is based on recent third-party analytics estimates for both iOS and Android platforms.
Sources mentioned: Sensor Tower, AppstoreSpy
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.
App Specs
🔐 Own this app? Claim & verify MRR →
📂 Racing💰 Free
🔔

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📝 Description

95
BU Score · Transcendent

More by Gameloft SE

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📦 Portfolio summaryMID studio
18apps·$173K/mocombined
✓ Diversified — top app contributes 15%; risk spread across portfolio

Similar apps in Racing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 9,553,638 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Asphalt 8 Racing Game - Drive, Drift at Real Speed make per month?
Based on our ML-calibrated revenue forecast, Asphalt 8 Racing Game - Drive, Drift at Real Speed earns approximately $9.5K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Asphalt 8 Racing Game - Drive, Drift at Real Speed?
Browse the full Racing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Asphalt 8 Racing Game - Drive, Drift at Real Speed?
Asphalt 8 Racing Game - Drive, Drift at Real Speed is published by Gameloft SE on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Asphalt 8 Racing Game - Drive, Drift at Real Speed's BU Score?
Asphalt 8 Racing Game - Drive, Drift at Real Speed has a BU Score of 83/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.