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Dragon Mania Legends

82
Quality Score
Excellent

Dragon Mania Legends

High confidence
4.4 ✍️ Editor
✍️ bumetric analysis

This Gameloft SE title targets the creature-collection simulation niche on Android, directly competing with established players like *Monster Legends* and *Dragon City*. Its substantial rating count, coupled with a strong average rating, signals significant traction and a mature product in the growth stage, indicating a robust and engaged user base. The free monetization model, common in this category, typically relies on in-app purchases for accelerated progression, unique dragon acquisitions, and cosmetic upgrades. Observing similar titles, a common monetization strategy involves a tiered IAP structure, offering smaller, frequent purchases for consumables and larger, less frequent bundles for exclusive content or significant power boosts. This approach balances accessibility with opportunities for consistent revenue generation from its broad audience.

BU Score 82 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
💡 Grow this revenue
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  • Title & subtitle keyword fit
  • Description hook & conversion structure
  • Screenshots, ratings, reviews strategy
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Typical impact: +2-5× organic installs
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$155K
What it cost to build · not monthly revenue
Likely range $115K – $210K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.0y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Simulation complexity ×2.00 +$50K
🌐 Cross-platform reach (iOS + Android) +$55K
Total estimate $155K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$100K
What it would sell for · not monthly revenue
Marketplace range $75K – $125K · 16× MRR multiple
💸 ~0.6× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
★ rating ≥ 4.4 (solid) +8%
🏷 Simulation category multiple -10%
Mature user base (1M+ ratings) +8%
Final multiple 16× MRR
👥 Estimated audience size
421.0M
Lifetime downloads (US-equivalent)
Monthly active
63.0M
Daily active
18.5M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Simulation engagement ~140 installs / rating
🔁 Simulation D30 retention 15%
📍 DAU / MAU stickiness 0.30
DAU / MAU 29% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Simulation
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 54/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.7
Product Quality
8.8
Revenue Strength
5.8
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.42★ across 3,010,350 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (3,010,350 ratings)METRIC
+$12,000
Good rating (4.4★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Dragon Mania Legends
Developer
Gameloft SE
Bundle ID
com.gameloft.android.ANMP.GloftDOHM
App Store URL
Open in App Store
Category
Simulation
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$691.7K ($500.0K – $800.0K)AI medium
AI annual estimate
$8.3M/yr
ML model estimate / mo
$6.3K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
Dragon Mania Legends is estimated to generate approximately $690,000 in monthly revenue, with an annual revenue of around $8.3 million, based on global data from March 2023. Recent Sensor Tower data from early 2026 indicates monthly revenues of around $100,000 for individual major markets like the US (iOS and Android), Germany (iOS), and Brazil (Android).
Sources mentioned: Sensor Tower, Appmagic
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Welcome to Dragolandia, a secret island where hundreds of Dragons live and many adventures keep happening. Do you have what it takes to become a Dragon Trainer?
Experience a dragon fantasy city. Create a team of legendary dragons in a magic world, breed and train them to master their powers in battles through different islands and worlds.
Dragon Mania Legends is a dragon simulator game for the family. Build a dragon city, merge and collect different dragon breeds and collect different dragon pets. Battle and clash against other monsters in this animal fantasy experience.… View full description on the official store →
App Specs
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🔖 v9.1.0j🔄 updated 0d ago📂 Simulation💰 Free
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Dragon Mania Legends: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Gameloft SE

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📦 Portfolio summaryMID studio
18apps·$173K/mocombined
✓ Diversified — top app contributes 15%; risk spread across portfolio

Similar apps in Simulation

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 3,010,350 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Dragon Mania Legends make per month?
Based on our ML-calibrated revenue forecast, Dragon Mania Legends earns approximately $6.3K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Dragon Mania Legends?
Browse the full Simulation category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Dragon Mania Legends?
Dragon Mania Legends is published by Gameloft SE on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Dragon Mania Legends's BU Score?
Dragon Mania Legends has a BU Score of 82/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.