SimCity BuildIt

80
SimCity BuildIt
This simulation title from ELECTRONIC ARTS targets the casual city-builder demographic, directly competing with established players like City Mania and Township. Its robust user rating, backed by millions of individual reviews, clearly signals significant, sustained traction, indicating a mature product with a well-established user base, likely past its hyper-growth phase but maintaining strong engagement. The free-to-play model, common in this genre, relies heavily on in-app purchases for virtual currency and items, including randomized selections. For simulation games like this, a key monetization observation is the effectiveness of tiered progression systems where players are incentivized to purchase currency packs to accelerate builds, unlock premium content, or overcome resource bottlenecks, often with a focus on cosmetic upgrades and time-saving boosts rather than pay-to-win mechanics.
BU Score 80 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Simulation complexity ×2.00 | +$59K |
| 🌐 Cross-platform reach (iOS + Android) | +$65K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| 🏷 Simulation category multiple | -10% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Simulation engagement | ~140 installs / rating |
| 🔁 Simulation D30 retention | 15% |
| 📍 DAU / MAU stickiness | 0.30 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Simulation |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 65/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.13★ across 5,569,020 reviews — strong (top 10%).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (5,569,020 ratings)METRIC | +$12,000 | |
| Mature app (11y old)METRIC | +$1,500 | |
| Good rating (4.1★)METRIC | +$800 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- SimCity BuildIt
- Developer
- ELECTRONIC ARTS
- Bundle ID
- com.ea.game.simcitymobile_row
- App Store URL
- Open in App Store
- Category
- Simulation
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- help.ea.com
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $7.5K/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.49 - $99.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📈Ratings growth5,569,020 ratings+10% lifetimeShow 3-year history estimate ▾
📝 About this app
Welcome, Mayor, to the city builder and simulator! Be the hero of your very own city metropolis. This is the city-building game to design and create a beautiful, bustling town or metropolis. Every decision is yours as your city simulation grows larger and more intricate. You need to make smart building choices as a city builder to keep your citizens happy and your skyline growing.… View full description on the official store →
What Worked™ · Development Pipeline
2 EVENTS TRACKEDTrack this app’s revenue
FREE📝 Description
95
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View all →Why high confidence: 5,569,020 ratings · no founder-verified revenue (model estimate only).




