Dragon City: Mobile Adventure

87
This simulation title from Social Point targets the creature-collection and city-building niche, directly competing with established franchises like Pokémon GO and Monster Legends. Its high user rating across tens of millions of reviews on Android indicates exceptional, sustained user satisfaction and significant market penetration. This isn't a new entrant; it's a mature product with a massive, engaged user base, signaling a strong retention strategy. For free-to-play simulation games in this category, a common monetization observation is the reliance on in-app purchases for accelerating progress, acquiring rare items, and cosmetic customization. This often manifests as tiered upgrade paths for buildings or creatures, with higher-value IAPs unlocking significant time savings or exclusive content, driving substantial revenue from a dedicated segment of the player base.
BU Score 87 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Simulation complexity ×2.00 | +$59K |
| 🌐 Cross-platform reach (iOS + Android) | +$65K |
| ⚙ 13.4y maintenance × ~1-person team | +$80K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| 📅 13.4y proven track record | +20% |
| ⭐ ★ rating ≥ 4.7 (premium) | +15% |
| 🏷 Simulation category multiple | -10% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Simulation engagement | ~140 installs / rating |
| 📅 13.4y of rating accumulation | -30% |
| 🔁 Simulation D30 retention | 15% |
| 📍 DAU / MAU stickiness | 0.30 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Simulation |
| 📦 Tiny game bundle | → Native 2D engine |
Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.
| 📅 30 days since last update | Active development |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 60/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.72★ across 10,741,824 reviews — exceptional (top 1% in category).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (10,741,824 ratings)METRIC | +$12,000 | |
| Excellent rating (4.7★)METRIC | +$2,200 | |
| bugsREVIEW | −$1,800 | |
| Mature app (13y old)METRIC | +$1,500 | |
| slowREVIEW | −$1,200 | |
| priceyREVIEW | −$800 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- Dragon City: Mobile Adventure
- Developer
- Social Point
- Bundle ID
- es.socialpoint.DragonCity
- App Store URL
- Open in App Store
- Category
- Simulation
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- www.socialpoint.es
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Reported revenue signal / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- Model estimate / mo
- $700K/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.99 - $199.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📝 About this app
It is one of the most popular fantasy dragon games on mobile, seamlessly combining city-building, creature collection, deep strategic combat, and engaging social alliance gameplay. With over 80 million Dragon Masters worldwide and massive new content updates every week, your ultimate dragon collecting and battling adventure awaits.
▶ BUILD A CITY IN THE DRAGONVERSE… View full description on the official store →
What Worked™ · Development Pipeline
7 EVENTS TRACKEDStore Page History
1 SCREENSHOT CHANGE2 ver.
Track this app’s revenue
FREE📝 Description
95
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View all →Why high confidence: 10,741,824 ratings · no founder-verified revenue (model estimate only).




