1.1M Android Apps Tracked Updated 4 min ago Revenue Forecasts
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Gangstar Vegas: World of Crime

83
Quality Score
Excellent

Gangstar Vegas: World of Crime

High confidence
4.4 ✍️ Editor
✍️ bumetric analysis

This Android title from Gameloft SE targets the open-world action RPG segment, directly competing with titles like Grand Theft Auto: San Andreas and other sandbox crime simulators. Its substantial user rating, derived from millions of reviews, indicates significant user engagement and a strong, established player base. This suggests the app is in a mature growth stage, having successfully scaled and maintained relevance over time. As a free-to-play offering, its revenue model relies on in-app purchases. In this action-heavy category, a common monetization observation is the strong performance of cosmetic upgrades and battle passes, alongside accelerated progression items. Players are often willing to spend on personalization for their characters and vehicles, or to bypass grind for high-tier gear, rather than on simple ad removal.

BU Score 83 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
💡 Grow this revenue
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Typical impact: +2-5× organic installs
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$170K
What it cost to build · not monthly revenue
Likely range $130K – $230K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~1.7y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Action complexity ×2.20 +$60K
🌐 Cross-platform reach (iOS + Android) +$61K
Total estimate $170K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$125K
What it would sell for · not monthly revenue
Marketplace range $100K – $150K · 14× MRR multiple
💸 ~0.7× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
🏷 Action category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 14× MRR
👥 Estimated audience size
1028.5M
Lifetime downloads (US-equivalent)
Monthly active
102.5M
Daily active
35.5M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 54/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.7
Product Quality
8.7
Revenue Strength
5.8
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.36★ across 6,858,169 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (6,858,169 ratings)METRIC
+$12,000
Good rating (4.4★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Gangstar Vegas: World of Crime
Developer
Gameloft SE
Bundle ID
com.gameloft.android.ANMP.GloftGGHM
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$10.0K ($8.0K – $12.0K)AI low
AI annual estimate
$120.0K/yr
ML model estimate / mo
$8.6K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: LOW
Based on Sensor Tower estimates for the Android version of 'Gangstar Vegas: World of Crime,' the app generates approximately $10,000 in monthly revenue. This translates to an estimated annual revenue of $120,000.
Sources mentioned: Sensor Tower, Anzu.io
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Gangstar Vegas is an open-world RPG where you rise as the leader of a gang in Las Vegas. Experience intense shooting missions, gang wars, and mafia battles while playing alongside gangsters and crime cartels. Explore a massive open city with missions, car chases, shooting challenges, and nonstop action.

<h2>V is for Las Vegas: The City of Sin</h2>
Explore this open city with different TPS missions, box the mafia cartel, fight for the final prize and play in different adventure crime clans vs. the gang world of the city of Las Vegas.… View full description on the official store →
App Specs
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Gangstar Vegas: World of Crime: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

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📦 Portfolio summaryMID studio
18apps·$173K/mocombined
✓ Diversified — top app contributes 15%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 6,858,169 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Gangstar Vegas make per month?
Based on our ML-calibrated revenue forecast, Gangstar Vegas earns approximately $8.6K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Gangstar Vegas?
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Gangstar Vegas?
Gangstar Vegas is published by Gameloft SE on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Gangstar Vegas's BU Score?
Gangstar Vegas has a BU Score of 83/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.