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82
Quality Score
Excellent

World War Heroes — WW2 PvP FPS

High confidence
4.5 ✍️ Editor
✍️ bumetric analysis

World War Heroes — WW2 PvP FPS is an Android app from Azur Interactive Games Limited in the Action category, currently rated 4.5★ across 3,368,662 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 82: Excellent (strong product-market fit). For a Action app, that means strong product-market fit. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$170K
What it cost to build · not monthly revenue
Likely range $130K – $230K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~2.0y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Action complexity ×2.20+$60K
🌐Cross-platform reach (iOS + Android)+$61K
Total estimate$170K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$100K
What it would sell for · not monthly revenue
Marketplace range $75K – $125K · 15× MRR multiple
💸~0.6× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
★ rating ≥ 4.4 (solid)+8%
🏷Action category multiple-15%
Mature user base (1M+ ratings)+8%
Final multiple15× MRR
👥 Estimated audience size
505.0M
Lifetime downloads (US-equivalent)
Monthly active
50.5M
Daily active
17.5M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Action engagement~150 installs / rating
🔁Action D30 retention10%
📍DAU / MAU stickiness0.35
DAU / MAU35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextAction
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
Active
15%
Last shipped 2026-04-14 · 41 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅41 days since last updateHealthy release cadence
VerdictActive
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 54/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.2
Product Quality
8.9
Revenue Strength
5.8
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.47★ across 3,368,662 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (3,368,662 ratings)METRIC
+$12,000
Good rating (4.5★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.55.0🔄 updated 1mo ago📂 Action💰 Free

📝 About this app

Looking for WW2 first person shooter games around? Battle players from around the world in a crazy WWII-era online first person shooter game!
Destroy the enemy and survive tank battles in the center of Berlin and other cities. Participate in team and deathmatch battles, plant bombs and defend them, take part in world war massive warfare!

Why you'll love playing World War Heroes first person shooter:
✯ Play on 12+ legendary WWII battle warzones!
✯ 4 types of combat equipment from the USA, USSR, Japan and Germany!… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
World War Heroes — WW2 PvP FPS
Developer
Azur Interactive Games Limited
Bundle ID
com.gamedevltd.wwh
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$800.0KAI low
AI annual estimate
$9.6M/yr
ML model estimate / mo
$7.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: LOW
The estimated monthly revenue for 'World War Heroes — WW2 PvP FPS' in the US is $800,000, leading to an annual estimate of $9.6 million. This estimate is based on recent Sensor Tower data for the US market only, and the worldwide revenue is likely to be significantly higher given the app's global user base.
Sources mentioned: Sensor Tower
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Azur Interactive Games Limited

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📦 Portfolio summaryINDIE studio
23apps·$55K/mocombined
✓ Diversified — top app contributes 12%; risk spread across portfolio

Similar apps in Action

Full revenue analysis
Read the article-style breakdown for World War Heroes — WW2 PvP FPS: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 3,368,662 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does World War Heroes — WW2 PvP FPS make per month?
Based on our ML-calibrated revenue forecast, World War Heroes — WW2 PvP FPS earns approximately $7.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is World War Heroes — WW2 PvP FPS profitable?
With estimated build cost $170K and monthly revenue $7.0K, World War Heroes — WW2 PvP FPS looks break-even-grade — payback period sits around 2.0 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does World War Heroes — WW2 PvP FPS have?
Estimated audience: ~505.0M lifetime downloads, ~50.5M monthly active users, and ~17.5M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like World War Heroes — WW2 PvP FPS?
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is World War Heroes — WW2 PvP FPS built with?
Our heuristic places World War Heroes — WW2 PvP FPS on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is World War Heroes — WW2 PvP FPS still actively maintained?
Maintenance status: Active (15% abandonment risk). Last shipped version was 1 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would World War Heroes — WW2 PvP FPS sell for?
Estimated acquisition value: $100K (marketplace range $75K – $125K). Calculated as 15× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was World War Heroes — WW2 PvP FPS last updated?
World War Heroes — WW2 PvP FPS last shipped a new version on 2026-04-14 — 1 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes World War Heroes — WW2 PvP FPS?
World War Heroes — WW2 PvP FPS is published by Azur Interactive Games Limited on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is World War Heroes — WW2 PvP FPS's BU Score?
World War Heroes — WW2 PvP FPS has a BU Score of 82/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.