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Dead Trigger 2 FPS Zombie Game

82
Quality Score
Excellent

Dead Trigger 2 FPS Zombie Game

High confidence
4.5 Google Play rating
✍️ Bumetric analysis
“

Dead Trigger 2 targets the highly competitive mobile FPS zombie survival niche, directly competing with titles like Zombie Frontier and Into the Dead. Its substantial rating count, exceeding three million, coupled with a strong average rating, signals significant and sustained user traction. This indicates a mature product with a proven audience, well past initial growth stages and into a long-tail retention phase. For free-to-play action titles like this, a common monetization strategy involves a heavy reliance on in-app purchases for cosmetic upgrades, weapon unlocks, and time-savers, often supplemented by rewarded video ads for in-game currency or boosts. The challenge in this category is balancing IAP value with ad frequency to maintain player engagement without alienating the core free audience.

BU Score 82 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
→
12-mo forecast
$741K – $1141K
per month
→
24-mo forecast
$886K – $1645K
per month
BIG tier
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  • Description hook & conversion structure
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Typical impact: +2-5× organic installs
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
4.5
Reviews
3,242,633 reviews
Forecast Revenue / mo
$700K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$280K
↳ What it cost to build · not monthly revenue
Likely range $210K – $380K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in under a month at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Action complexity ×2.20 +$71K
🌐 Cross-platform reach (iOS + Android) +$71K
⚙ 12.9y maintenance × ~1-person team +$77K
Total estimate $280K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$23.5M
↳ What it would sell for · not monthly revenue
Marketplace range $17.5M – $30.5M · 33× MRR multiple
💸 ~84× return on build cost

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 12.9y proven track record +20%
⭐ ★ rating ≥ 4.4 (solid) +8%
🏷 Action category multiple -15%
⭐ Mature user base (1M+ ratings) +8%
Final multiple 33× MRR
👥 Estimated audience size
340.0M
Lifetime downloads (US-equivalent)
Monthly active
11.5M
Daily active
4.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
📅 12.9y of rating accumulation -30%
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Active
5%
Last shipped 2026-09-07 · 18 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 18 days since last update Active development
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Mixed signals · 63/100BIG TIERcompetitive but cautious
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
5.8
Product Quality
9.0
Market Position
0.0
Growth Velocity
5.0
Defensibility
10.0
Operational Safety
10.0
Founder Strength
5.9
Monetization Maturity
5.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.48★ across 3,242,633 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 7 of 7 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (3,242,633 ratings)METRIC
+$12,000
bugsREVIEW
−$1,800
5 starREVIEW
+$1,800
Mature app (12y old)METRIC
+$1,500
highly recommendREVIEW
+$1,400
Good rating (4.5★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Dead Trigger 2 FPS Zombie Game
Developer
Deca_Games
Bundle ID
com.madfingergames.deadtrigger2
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
decagames.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$700K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$2.99 - $99.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter4 releases tracked
22Q2 2026Q3 2026
🚀Version Release Timeline4 releases tracked
v3.1.2May 2026v3.1.3Jun 2026v3.1.4Jul 2026v3.1.5Aug 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

★ Over 110 Million downloads ★
★ Non-Stop FPS Action Zombie Shooter ★

Get ready for the ultimate zombie game. It is time for you to rise up and fight for your survival in a zombie apocalypse in this heart-stopping First Person Shooter (FPS) adventure!

★ Build your personal Hideout and meet the Gunsmith, Scientist, Smuggler, Medic, and Engineer.
It's not only an fps shooter, but it's also game for months.
★ Unlock 10 regions and plan a strategy for 33 different battlefields.
Save the world against zombies!… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v3.1.5🔄 updated 2w ago📂 Action💰 Free📺 Ad-supported💎 IAP $2.99 - $99.99 per item🚀 Launched 2013 (12y old)
📅

What Worked™ · Development Pipeline

5 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-09
🔧
Shipped update — v3.1.5 → v3.1.5
→ 30 days after: reviews −2,363 high confidence
2026-07
🔧
Shipped update — v3.1.4 → v3.1.5
→ 30 days after: reviews −3,225 high confidence
2026-06
📸
Refreshed store screenshots — 8 of 8 updated
→ 30 days after: reviews −4,853 high confidence
2026-06
🔧
Shipped update — v3.1.2 → v3.1.3
→ 30 days after: reviews −4,853 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews −2,694 high confidence
📸

Store Page History

8 SCREENSHOT CHANGES
Every time a developer swaps a store screenshot we archive both versions. Compare side-by-side to see what messaging / visuals changed.
iPhone screenshots
Slot 1
2 ver.
2026-05-06
Now
2026-06-11
Slot 2
2 ver.
2026-05-06
Now
2026-06-11
Slot 3
2 ver.
2026-05-06
Now
2026-06-11
Slot 4
2 ver.
2026-05-06
Now
2026-06-11
Slot 5
2 ver.
2026-05-06
Now
2026-06-11
Slot 6
2 ver.
2026-05-06
Now
2026-06-11
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Dead Trigger 2 FPS Zombie Game: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Deca_Games

View all →
📦 Portfolio summaryMEGA studio
18apps·$10.5M/mocombined
✓ Diversified — top app contributes 7%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 3,242,633 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Dead Trigger 2 FPS Zombie Game make per month?▴
Based on our ML-calibrated revenue forecast, Dead Trigger 2 FPS Zombie Game earns approximately $700K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Dead Trigger 2 FPS Zombie Game profitable?▴
With estimated build cost $280K and monthly revenue $700K, Dead Trigger 2 FPS Zombie Game looks highly profitable — pays back its build investment in under a month at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Dead Trigger 2 FPS Zombie Game have?▴
Estimated audience: ~340.0M lifetime downloads, ~11.5M monthly active users, and ~4.0M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Dead Trigger 2 FPS Zombie Game?▴
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Dead Trigger 2 FPS Zombie Game built with?▴
Our heuristic places Dead Trigger 2 FPS Zombie Game on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Dead Trigger 2 FPS Zombie Game still actively maintained?▴
Maintenance status: Active (5% abandonment risk). Last shipped version was 18 days ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Dead Trigger 2 FPS Zombie Game sell for?▴
Estimated acquisition value: $23.5M (marketplace range $17.5M – $30.5M). Calculated as 33× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Dead Trigger 2 FPS Zombie Game last updated?▴
Dead Trigger 2 FPS Zombie Game last shipped a new version on 2026-09-07 — less than a month ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Dead Trigger 2 FPS Zombie Game?▴
Dead Trigger 2 FPS Zombie Game is published by Deca_Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Dead Trigger 2 FPS Zombie Game's BU Score?▴
Dead Trigger 2 FPS Zombie Game has a BU Score of 82/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.