Eternium

85
Eternium
This Android title targets the classic PC ARPG audience, competing directly with mobile adaptations of Torchlight and Diablo Immortal, but with a distinct focus on offline playability and a "no pay-to-win" philosophy. Its high user rating across millions of reviews indicates robust, sustained player satisfaction and significant organic traction, suggesting the app is in a mature growth phase, maintaining a loyal user base rather than aggressively acquiring new users. For free-to-play RPGs in this category, a common monetization strategy involves selling cosmetic items, convenience features like inventory expansions, or battle passes that reward consistent play. Given the developer's stated philosophy, their revenue likely stems from these non-essential purchases, leveraging player loyalty and engagement over forced progression.
BU Score 85 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Role Playing complexity ×2.30 | +$77K |
| 🌐 Cross-platform reach (iOS + Android) | +$75K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| ⭐ ★ rating ≥ 4.7 (premium) | +15% |
| 🏷 Role Playing category multiple | -8% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Role Playing engagement | ~130 installs / rating |
| 🔁 Role Playing D30 retention | 18% |
| 📍 DAU / MAU stickiness | 0.40 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Role Playing |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 61/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.78★ across 2,688,540 reviews — exceptional (top 1% in category).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (2,688,540 ratings)METRIC | +$12,000 | |
| Excellent rating (4.8★)METRIC | +$2,200 | |
| Mature app (12y old)METRIC | +$1,500 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- Eternium
- Developer
- Making Fun
- Bundle ID
- com.makingfun.mageandminions
- App Store URL
- Open in App Store
- Category
- Role Playing
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- www.eterniumgame.com
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $6.3K/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.99 - $99.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📈Ratings growth2,688,540 ratings+27% lifetimeShow 3-year history estimate ▾
📝 About this app
<b>⚔️ NEW: GONE ROGUE & RECURRING EVENTS</b>
<b>Gone Rogue Mode</b>: Embrace the void in this endless rogue-lite challenge. Survive by collecting Essence and Echodust, then risk it all by embracing <b>Corruption</b>, increasing the difficulty for the chance to reap superior rewards.… View full description on the official store →
What Worked™ · Development Pipeline
2 EVENTS TRACKEDTrack this app’s revenue
FREE📝 Description
95
More by Making Fun
View all →Why high confidence: 2,688,540 ratings · no founder-verified revenue (model estimate only).




