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Head Ball 2 - Online Soccer

83
Quality Score
Excellent

Head Ball 2 - Online Soccer

High confidence
4.5 Google Play rating
✍️ Bumetric analysis

This Android title carves out a strong niche in competitive, real-time multiplayer sports, specifically 1v1 online football. It directly competes with other synchronous PvP sports games, particularly those emphasizing quick, arcade-style matches rather than simulation. The substantial volume of ratings, coupled with a high average, signals significant user traction and a mature product, suggesting it’s well past early growth and has established a robust, engaged player base. For this free-to-play category, a common monetization observation is the strong performance of cosmetic IAPs and battle passes. Players in competitive sports titles frequently invest in character customization, unique emotes, and seasonal content to stand out and enhance their in-game identity, often representing a significant portion of overall revenue.

BU Score 83 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$1.5M
per month
12-mo forecast
$1.6M – $2.4M
per month
24-mo forecast
$1.9M – $3.5M
per month
BIG tier
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📊 Performance Tracking LIVE

4 snapshots on record
idle
0%
Rating
4.5
Reviews
2,584,094 reviews
Forecast Revenue / mo
$1.5M
Snapshots tracked
4
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$225K
What it cost to build · not monthly revenue
Likely range $170K – $305K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in under a month at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Sports complexity ×1.90 +$53K
🌐 Cross-platform reach (iOS + Android) +$62K
8.4y maintenance × ~1-person team +$50K
Total estimate $225K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$50.0M
What it would sell for · not monthly revenue
Marketplace range $37.5M – $65.0M · 33× MRR multiple
💸 ~222× return on build cost

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 8.4y proven track record +20%
★ rating ≥ 4.4 (solid) +8%
🏷 Sports category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 33× MRR
👥 Estimated audience size
325.5M
Lifetime downloads (US-equivalent)
Monthly active
19.5M
Daily active
5.8M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Sports engagement ~180 installs / rating
📅 8.4y of rating accumulation -30%
🔁 Sports D30 retention 10%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Sports
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Active
15%
Last shipped 2026-08-20 · 34 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 34 days since last update Healthy release cadence
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$1.5M/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$1.5M – $2.0M
12 months
$1.6M – $2.4M
24 months
$1.9M – $3.5M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Mixed signals · 59/100BIG TIERcompetitive but cautious
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.7
Product Quality
9.1
Revenue Strength
6.2
Monetization Maturity
5.0
Defensibility
8.1
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $600K - $3300K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.55★ across 2,584,094 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $27.0M-$48.0M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (2,584,094 ratings)METRIC
+$12,000
Excellent rating (4.5★)METRIC
+$2,200
5 starREVIEW
+$1,800
Mature app (8y old)METRIC
+$1,500
highly recommendREVIEW
+$1,400
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Head Ball 2 - Online Soccer
Developer
Masomo Gaming
Bundle ID
com.masomo.headball2
App Store URL
Open in App Store
Category
Sports
Content rating
Not found
Languages
Not found

Company

Website
www.masomo.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$1.5M/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.29 - $249.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter4 releases tracked
22Q2 2026Q3 2026
🚀Version Release Timeline4 releases tracked
v1.636May 2026v1.640Jun 2026v1.642Jul 2026v1.645Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Head Ball 2 is a thrilling and fast-paced <b>multiplayer football game</b> where you can <b>challenge</b> your opponents!. Take place in 1v1 <b> online </b> football matches against <b>real opponents </b> from all around the world.

Join millions of football players to prove yourself to the online football community and your friends.

Play 90-seconds of action-packed football matches; whoever scores more goals, wins!

<b> Challenge your friends in real-time! </b>… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.645🔄 updated 1mo ago📂 Sports💰 Free📺 Ad-supported💎 IAP $0.29 - $249.99 per item🚀 Launched 2018 (8y old)
📅

What Worked™ · Development Pipeline

4 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-08
🔧
Shipped update — v1.642 → v1.645
→ 30 days after: reviews +24,475 medium · co-occurring
2026-06
🔧
Shipped update — v1.640 → v1.642
→ 30 days after: reviews +17,485 high confidence
2026-06
🔧
Shipped update — v1.636 → v1.640
→ 30 days after: reviews +35,424 medium · co-occurring
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews +17,939 high confidence
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Head Ball 2 - Online Soccer: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Masomo Gaming

View all →
📦 Portfolio summaryBIG studio
2apps·$1.5M/mocombined
⚠ Concentrated — top app contributes 100% of combined revenue (single-app dependency)

Similar apps in Sports

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 2,584,094 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Head Ball 2 - Online Soccer make per month?
Based on our ML-calibrated revenue forecast, Head Ball 2 - Online Soccer earns approximately $1.5M/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Head Ball 2 - Online Soccer profitable?
With estimated build cost $225K and monthly revenue $1.5M, Head Ball 2 - Online Soccer looks highly profitable — pays back its build investment in under a month at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Head Ball 2 - Online Soccer have?
Estimated audience: ~325.5M lifetime downloads, ~19.5M monthly active users, and ~5.8M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Head Ball 2 - Online Soccer?
Browse the full Sports category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Head Ball 2 - Online Soccer built with?
Our heuristic places Head Ball 2 - Online Soccer on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Head Ball 2 - Online Soccer still actively maintained?
Maintenance status: Active (15% abandonment risk). Last shipped version was 1 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Head Ball 2 - Online Soccer sell for?
Estimated acquisition value: $50.0M (marketplace range $37.5M – $65.0M). Calculated as 33× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Head Ball 2 - Online Soccer last updated?
Head Ball 2 - Online Soccer last shipped a new version on 2026-08-20 — 1 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Head Ball 2 - Online Soccer?
Head Ball 2 - Online Soccer is published by Masomo Gaming on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Head Ball 2 - Online Soccer's BU Score?
Head Ball 2 - Online Soccer has a BU Score of 83/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.