1.5M Android Apps Tracked Updated 1 min ago Revenue Forecasts
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Earn to Die

83
Quality Score
Excellent

Earn to Die

High confidence
4.8 Google Play rating
✍️ Bumetric analysis

Earn to Die is an Android app from Not Doppler in the Racing category, currently rated 4.8★ across 110,625 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 83: Excellent (strong product-market fit). For a Racing app, that means strong product-market fit. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
4.8
Reviews
110,625 reviews
Forecast Revenue / mo
$700K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$245K
What it cost to build · not monthly revenue
Likely range $185K – $330K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in under a month at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Racing complexity ×2.10 +$55K
🌐 Cross-platform reach (iOS + Android) +$58K
13.5y maintenance × ~1-person team +$81K
Total estimate $245K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$13.0M
What it would sell for · not monthly revenue
Marketplace range $9.5M – $17.0M · 18× MRR multiple
💸 ~53× return on build cost

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 13.5y proven track record +20%
★ rating ≥ 4.7 (premium) +15%
🏷 Racing category multiple -15%
Mature user base (100K+ ratings) +5%
Final multiple 18× MRR
👥 Estimated audience size
13.0M
Lifetime downloads (US-equivalent)
Monthly active
320K
Daily active
80K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Racing engagement ~170 installs / rating
📅 13.5y of rating accumulation -30%
🔁 Racing D30 retention 8%
📍 DAU / MAU stickiness 0.25
DAU / MAU 25% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Racing
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
77%
Last shipped 2025-08-15 · 404 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 1y 1mo since last update Likely deprioritized
14y old + 1y+ no update +5% (API deprecation drift)
Verdict Likely abandoned
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 52/100BIG TIERbelow benchmarks
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
5.8
Product Quality
9.6
Market Position
0.0
Growth Velocity
5.0
Defensibility
7.5
Operational Safety
7.0
Founder Strength
5.6
Monetization Maturity
1.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.78★ across 110,625 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 404d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (404d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 5 of 5 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (110,625 ratings)METRIC
+$12,000
Paid app ($1.49)METRIC
+$2,800
Excellent rating (4.8★)METRIC
+$2,200
5 starREVIEW
+$1,800
Mature app (13y old)METRIC
+$1,500
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Earn to Die
Developer
Not Doppler
Bundle ID
com.notdoppler.earntodie
App Store URL
Open in App Store
Category
Racing
Content rating
Not found
Languages
Not found

Company

Website
www.notdoppler.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$700K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Drive your way through a zombie apocalypse!

Are you ready to drive for your life? The hit online game series that has enjoyed OVER 200 MILLION PLAYS has been revamped and re-engineered for your mobile and tablet, bigger and better than ever before!

You're stranded in a desert surrounded by zombies. With only a run-down car and a small amount of cash at your disposal, your mission soon becomes clear – to drive through hordes of zombies in order to escape... alive!


THE BEST OF THE ACTION, DRIVING AND UPGRADE GENRES… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.0.40🔄 updated 1y ago📂 Racing💰 Free🚀 Launched 2013 (13y old)
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Earn to Die: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Not Doppler

View all →
📦 Portfolio summaryBIG studio
6apps·$4.2M/mocombined
✓ Diversified — top app contributes 17%; risk spread across portfolio

Similar apps in Racing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 110,625 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Earn to Die make per month?
Based on our ML-calibrated revenue forecast, Earn to Die earns approximately $700K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Earn to Die profitable?
With estimated build cost $245K and monthly revenue $700K, Earn to Die looks highly profitable — pays back its build investment in under a month at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Earn to Die have?
Estimated audience: ~13.0M lifetime downloads, ~320K monthly active users, and ~80K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Earn to Die?
Browse the full Racing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Earn to Die built with?
Our heuristic places Earn to Die on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Earn to Die still actively maintained?
Maintenance status: Likely abandoned (77% abandonment risk). Last shipped version was 1+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Earn to Die sell for?
Estimated acquisition value: $13.0M (marketplace range $9.5M – $17.0M). Calculated as 18× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Earn to Die last updated?
Earn to Die last shipped a new version on 2025-08-15 — more than 1 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Earn to Die?
Earn to Die is published by Not Doppler on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Earn to Die's BU Score?
Earn to Die has a BU Score of 83/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.