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Road Rush Racing riot game

21
Quality Score
Niche

Road Rush Racing riot game

Medium confidence
1.0 Google Play rating
✍️ Bumetric analysis
“

Road Rush Racing riot game is an Android app from BeshevGames in the Racing category, currently rated 1.0★ across 151 ratings. Initial signal reads as mostly critical sentiment so far: users flag rough edges and unmet expectations.

Quality Score is 21: Niche (micro-niche or pre-traction stage). For a Racing app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
1.0
Reviews
151 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
1
since Sep 2026
ONE-TIME · BUILD 💰 Estimated build cost
$235K
↳ What it cost to build · not monthly revenue
Likely range $175K – $315K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~3.9y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
⚙ Racing complexity ×2.10 +$55K
🌐 Cross-platform reach (iOS + Android) +$58K
⚙ 11.7y maintenance × ~1-person team +$70K
Total estimate $235K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$50K
↳ What it would sell for · not monthly revenue
Marketplace range $45K – $75K · 12× MRR multiple
💸 ~0.2× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 11.7y proven track record +20%
⭐ ★ rating < 3.5 (weak) -18%
🏷 Racing category multiple -15%
⭐ Small user base (<1K ratings) -8%
Final multiple 12× MRR
👥 Estimated audience size
17K
Lifetime downloads (US-equivalent)
Monthly active
580
Daily active
140

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Racing engagement ~170 installs / rating
📅 11.7y of rating accumulation -30%
🔁 Racing D30 retention 8%
📍 DAU / MAU stickiness 0.25
DAU / MAU 24% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Racing
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
95%
Last shipped 2017-05-06 · 3428 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 9y+ since last update Likely abandoned
👥 Small user base (151 ratings) + 11.7y old +10% (solo-project pattern)
• 12y old + 1y+ no update +5% (API deprecation drift)
Verdict Likely abandoned
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
Direction
Headwinds: rating drift may slow acquisition
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Stalled · 37/100MID TIERno growth momentum
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
3.7
Product Quality
1.4
Market Position
0.0
Growth Velocity
5.0
Defensibility
7.5
Operational Safety
5.0
Founder Strength
5.8
Monetization Maturity
1.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 1.0★ across 151 reviews — weak — significant quality concerns.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 3428d ago — possibly dormant.
  • ⚠️ Risk: Elevated — dormant (3428d since update).
🎯 For competitors: Vulnerable. Quality drift + slow updates create a clear opening for a fresh competitor with active dev cadence.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Below-average rating (1.0★)METRIC
−$1,500
Mature app (11y old)METRIC
+$1,500
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (151 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Road Rush Racing riot game
Developer
BeshevGames
Bundle ID
com.road.rush.racing.game.RoadRush
App Store URL
Open in App Store
Category
Racing
Content rating
Not found
Languages
Not found

Company

Website
www.gsm-info.org
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

An arcade style car racing game where you take control of a red sports car with mounted machine guns on the hood. Tilting the device forward or backward will make the car accelerate or decelerate, while tilting it sideways will make it turn. Going of the track / highway will make you lose health. Race through traffic, shoot your opponents, blow up other vehicles and get the highest score possible, then publish it on the leaderboards so that people may envy you and try to be as good as you are.


In the game you can:


-Shoot bullets from two machine guns simultaneously… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.1.0🔄 updated 9y ago📂 Racing💰 Free📺 Ad-supported🚀 Launched 2014 (11y old)
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Road Rush Racing riot game: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by BeshevGames

View all →
📦 Portfolio summaryINDIE studio
48apps·$85K/mocombined
✓ Diversified — top app contributes 6%; risk spread across portfolio

Similar apps in Racing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 151 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Road Rush Racing riot game make per month?▴
Based on our ML-calibrated revenue forecast, Road Rush Racing riot game earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Road Rush Racing riot game profitable?▴
With estimated build cost $235K and monthly revenue $5.0K, Road Rush Racing riot game looks slow ROI — payback period is around 3.9 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Road Rush Racing riot game have?▴
Estimated audience: ~17K lifetime downloads, ~580 monthly active users, and ~140 daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Road Rush Racing riot game?▴
Browse the full Racing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Road Rush Racing riot game built with?▴
Our heuristic places Road Rush Racing riot game on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Road Rush Racing riot game still actively maintained?▴
Maintenance status: Likely abandoned (95% abandonment risk). Last shipped version was 9+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Road Rush Racing riot game sell for?▴
Estimated acquisition value: $50K (marketplace range $45K – $75K). Calculated as 12× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Road Rush Racing riot game last updated?▴
Road Rush Racing riot game last shipped a new version on 2017-05-06 — more than 9 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Road Rush Racing riot game?▴
Road Rush Racing riot game is published by BeshevGames on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Road Rush Racing riot game's BU Score?▴
Road Rush Racing riot game has a BU Score of 21/100 (Niche). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.