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70
Quality Score
Strong

GTA: Liberty City Stories

3.8 ✍️ Editor
✍️ bumetric analysis

GTA: Liberty City Stories is an Android app from Rockstar Games in the Adventure category, currently rated 3.8★ across 20,442 ratings. Initial signal reads as no scraped reviews yet: judgment based on metadata only.

Quality Score is 70: Strong (healthy traction). For a Adventure app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Revenue · today and ahead
Today
$18.0K/mo
In 12 months
$18.6K – $39.0K
In 24 months
$23.0K – $69.1K
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$165K
What it cost to build · not monthly revenue
Likely range $125K – $225K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~9 months at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Adventure complexity ×2.10+$55K
🌐Cross-platform reach (iOS + Android)+$58K
Total estimate$165K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$200K
What it would sell for · not monthly revenue
Marketplace range $150K – $275K · 12× MRR multiple
💸~1.2× build cost (break-even+)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
★ rating 3.5-4.0 (mixed)-8%
🏷Adventure category multiple-15%
Final multiple12× MRR
👥 Estimated audience size
2.9M
Lifetime downloads (US-equivalent)
Monthly active
340K
Daily active
100K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Adventure engagement~140 installs / rating
🔁Adventure D30 retention12%
📍DAU / MAU stickiness0.30
DAU / MAU29% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextAdventure
📦Tiny game bundle→ Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$18.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$17.1K – $28.4K
12 months
$18.6K – $39.0K
24 months
$23.0K – $69.1K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 51/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
8.0
Product Quality
7.6
Revenue Strength
4.3
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $12K - $26K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.8★ across 20,442 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $323K-$575K. Portfolio play ($290K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
GTA: Liberty City Stories
Developer
Rockstar Games
Bundle ID
com.rockstargames.gtalcs
App Store URL
Open in App Store
Category
Adventure
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$18.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Rockstar Games

View all →
📦 Portfolio summaryMID studio
13apps·$290K/mocombined
✓ Diversified — top app contributes 23%; risk spread across portfolio

Similar apps in Adventure

Frequently Asked Questions

8 answers · auto-generated from this app's public data
How much does GTA make per month?
Based on our ML-calibrated revenue forecast, GTA earns approximately $17K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is GTA profitable?
With estimated build cost $165K and monthly revenue $17K, GTA looks profitable — pays back its estimated build cost in roughly 9 months at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does GTA have?
Estimated audience: ~2.9M lifetime downloads, ~340K monthly active users, and ~100K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like GTA?
Browse the full Adventure category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is GTA built with?
Our heuristic places GTA on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
How much would GTA sell for?
Estimated acquisition value: $200K (marketplace range $150K – $275K). Calculated as 12× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
Who makes GTA?
GTA is published by Rockstar Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is GTA's BU Score?
GTA has a BU Score of 70/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.