Clash Royale

93
Clash Royale
Clash Royale dominates the real-time PvP strategy niche, directly competing with titles like Brawl Stars and other tower defense hybrids. Its substantial rating count, exceeding thirty-one million, paired with a solid average rating, indicates deeply entrenched traction and a mature, sustained growth stage. This isn't an app chasing early adopters; it’s a category leader with a highly engaged user base. For strategy games of this caliber, the primary monetization driver is almost exclusively in-app purchases, typically focusing on character upgrades, cosmetic enhancements, and battle pass systems to maintain player engagement and progression. Ad revenue is usually negligible or non-existent, as it detracts from the competitive experience these players seek. The key is consistent content updates and balancing to keep the meta fresh and encourage ongoing IAP spend.
BU Score 93 · Transcendent — category-leading momentum. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Strategy complexity ×2.10 | +$65K |
| 🌐 Cross-platform reach (iOS + Android) | +$68K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| ⭐ ★ rating ≥ 4.4 (solid) | +8% |
| 🏷 Strategy category multiple | -5% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Strategy engagement | ~130 installs / rating |
| 🔁 Strategy D30 retention | 18% |
| 📍 DAU / MAU stickiness | 0.35 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Strategy |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 64/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.49★ across 41,441,570 reviews — strong (top 10%).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (41,441,570 ratings)METRIC | +$12,000 | |
| Mature app (10y old)METRIC | +$1,500 | |
| Good rating (4.5★)METRIC | +$800 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- Clash Royale
- Developer
- Supercell
- Bundle ID
- com.supercell.clashroyale
- App Store URL
- Open in App Store
- Category
- Strategy
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- help.supercellsupport.com
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $13.0K/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.29 - $239.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📈Ratings growth41,441,570 ratings+1% lifetimeShow 3-year history estimate ▾
📝 About this app
Build a formidable team, attack enemy towers, and use strategy skills to defend your own in multiplayer PvP card battles. Unlock 100+ unique cards, build an unrivalled battle deck, and defend your King’s Tower using strategy, wit, and Skeletons.
Clash Royale is free to download and play, however, some game items can also be purchased for real money (including random items). If you don't want to purchase game items for real money, please disable in-app purchases in your device's settings.
Work on your tower defense strategy to protect the King.… View full description on the official store →
Track this app’s revenue
FREE📝 Description
95
More by Supercell
View all →Why high confidence: 41,441,570 ratings · no founder-verified revenue (model estimate only).




