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GUNSHIP BATTLE: Helicopter 3D

79
Quality Score
Strong

GUNSHIP BATTLE: Helicopter 3D

High confidence
4.2 ✍️ Editor
✍️ bumetric analysis

This Android title targets the military flight combat simulation niche, competing directly with games like *Modern Warships* or *World of Warships Blitz*, focusing on helicopter-specific engagements. The substantial rating volume, over two million, combined with a solid average rating, indicates significant historical traction and a large, engaged user base, suggesting a mature product with established market fit rather than early-stage growth. While revenue data isn't provided, the free monetization model is typical for this category, relying heavily on in-app purchases for premium aircraft, upgrades, and cosmetic items, alongside interstitial and rewarded video ads. A common monetization observation in military action games is the strong performance of battle passes or subscription models that offer recurring content and progression boosts, which can significantly increase LTV beyond one-off IAPs.

BU Score 79 · Strong — healthy traction. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
💡 Grow this revenue
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Typical impact: +2-5× organic installs
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$170K
What it cost to build · not monthly revenue
Likely range $130K – $230K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.3y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Action complexity ×2.20 +$60K
🌐 Cross-platform reach (iOS + Android) +$61K
Total estimate $170K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$75K
What it would sell for · not monthly revenue
Marketplace range $75K – $100K · 14× MRR multiple
💸 ~0.4× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
🏷 Action category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 14× MRR
👥 Estimated audience size
352.5M
Lifetime downloads (US-equivalent)
Monthly active
35.0M
Daily active
12.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 34% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 49/100BIG TIERbelow benchmarks
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
5.8
Product Quality
8.4
Market Position
0.0
Growth Velocity
5.0
Defensibility
5.0
Operational Safety
7.0
Founder Strength
6.9
Monetization Maturity
1.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.22★ across 2,352,817 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 1827d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (1827d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (2,352,817 ratings)METRIC
+$12,000
Good rating (4.2★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
GUNSHIP BATTLE: Helicopter 3D
Developer
JOYCITY Corp.
Bundle ID
com.theonegames.gunshipbattle
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$5.0K ($1.0K – $10.0K)AI low
AI annual estimate
$60.0K/yr
ML model estimate / mo
$6.1K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: LOW
The Android app 'GUNSHIP BATTLE: Helicopter 3D' by JOYCITY Corp. is estimated to generate between $1,000 and $10,000 in monthly revenue, with an annual estimate of $60,000. This is based on regional Sensor Tower data from 2021 and 2023, which showed a peak of $10,000 monthly revenue in India in 2021 and a peak of $261 weekly revenue in Saudi Arabia in Q4 2023. More recent Sensor Tower data indicates the app has less than 5,000 downloads in the last 30 days and is not among JOYCITY Corp.'s highest-grossing applications.
Sources mentioned: Sensor Tower, Reddit, App Store
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

The world's most powerful combat helicopters are at your fingertips.

★★★ 70 million downloads!!! ★★★
Become a helicopter pilot and engage in combat missions across the world.
Select from a variety of rotary and fixed-wing VTOL aircraft to complete your missions.

『GUNSHIP BATTLE』 is a helicopter action game that combines stunning 3D graphics with flight control simulation and engaging military scenarios to pull you into an immersive combat experience the moment you start the game.

【 Features 】

★ Enjoy controls optimized for 3D flight.… View full description on the official store →
App Specs
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for GUNSHIP BATTLE: Helicopter 3D: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by JOYCITY Corp.

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📦 Portfolio summaryINDIE studio
15apps·$27K/mocombined
✓ Diversified — top app contributes 22%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 2,352,817 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does GUNSHIP BATTLE make per month?
Based on our ML-calibrated revenue forecast, GUNSHIP BATTLE earns approximately $6.1K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like GUNSHIP BATTLE?
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes GUNSHIP BATTLE?
GUNSHIP BATTLE is published by JOYCITY Corp. on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is GUNSHIP BATTLE's BU Score?
GUNSHIP BATTLE has a BU Score of 79/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.