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World Soccer League

80
Quality Score
Excellent

World Soccer League

High confidence
4.3 Google Play rating
✍️ Bumetric analysis
“

World Soccer League carves out a niche for accessible, classic football simulation on Android, directly competing with titles like Dream League Soccer and FIFA Mobile for players seeking a less graphically intensive, more direct gameplay experience. The substantial volume of ratings, coupled with a strong average, indicates significant user traction and a mature product, suggesting it’s well past its initial growth phase and has established a loyal player base. For free-to-play sports simulators, a common monetization observation is the reliance on a hybrid model: rewarded video ads for in-game currency or temporary boosts, alongside IAPs for permanent player upgrades, cosmetic items, or season passes. Developers in this category often see strong revenue from battle pass-style subscriptions that offer tiered rewards over a set period, encouraging consistent engagement and recurring spend.

BU Score 80 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$1.5M
per month
→
12-mo forecast
$1.6M – $2.4M
per month
→
24-mo forecast
$1.9M – $3.5M
per month
BIG tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
4.3
Reviews
2,557,982 reviews
Forecast Revenue / mo
$1.5M
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$240K
↳ What it cost to build · not monthly revenue
Likely range $180K – $325K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in under a month at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Sports complexity ×1.90 +$53K
🌐 Cross-platform reach (iOS + Android) +$62K
⚙ 10.9y maintenance × ~1-person team +$65K
Total estimate $240K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$46.5M
↳ What it would sell for · not monthly revenue
Marketplace range $34.5M – $60.0M · 31× MRR multiple
💸 ~194× return on build cost

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 10.9y proven track record +20%
🏷 Sports category multiple -15%
⭐ Mature user base (1M+ ratings) +8%
Final multiple 31× MRR
👥 Estimated audience size
322.0M
Lifetime downloads (US-equivalent)
Monthly active
14.5M
Daily active
4.3M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Sports engagement ~180 installs / rating
📅 10.9y of rating accumulation -30%
🔁 Sports D30 retention 10%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Sports
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
At risk
50%
Last shipped 2026-03-10 · 200 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 6 months since last update Concerning gap
Verdict At risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$1.5M/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$1.5M – $2.0M
12 months
$1.6M – $2.4M
24 months
$1.9M – $3.5M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Mixed signals · 63/100BIG TIERcompetitive but cautious
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.7
Product Quality
8.5
Revenue Strength
6.2
Monetization Maturity
5.0
Defensibility
10.0
Market Position
0.0
Operational Safety
9.0
  • 💰 Revenue: Healthy — $600K - $3300K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.27★ across 2,557,982 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 194d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $27.0M-$48.0M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (2,557,982 ratings)METRIC
+$12,000
5 starREVIEW
+$1,800
Mature app (10y old)METRIC
+$1,500
slowREVIEW
−$1,200
Good rating (4.3★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
World Soccer League
Developer
mobirix
Bundle ID
com.touchtao.soccerkinggoogle
App Store URL
Open in App Store
Category
Sports
Content rating
Not found
Languages
Not found

Company

Website
www.mobirix.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$1.5M/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$1.99 - $5.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

[Game Features]
- There are around 60 national teams, 60 clubs and total of 2000 players.
- Total of 4 modes provided: Exhibition, Cup, League, and Training.
- Real football game for you to enjoy splendid dribble and thrilling shooting!
- Save and keep great image or video of each the moment.
- Achievements and Global Activity are provided
- Support 15 languages
- Support tablet devices

Help : cs@mobirix.com

Homepage :
https://play.google.com/store/apps/dev?id=4864673505117639552

Facebook :
https://www.facebook.com/mobirixplayen

YouTube :
https://www.youtube.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.9.9.9.9.7🔄 updated 6mo ago📂 Sports💰 Free📺 Ad-supported💎 IAP $1.99 - $5.99 per item🚀 Launched 2015 (10y old)
📅

What Worked™ · Development Pipeline

2 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-07
📸
Refreshed store screenshots — 8 of 8 updated
→ 30 days after: reviews −1,903 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews −2,179 high confidence
📸

Store Page History

8 SCREENSHOT CHANGES
Every time a developer swaps a store screenshot we archive both versions. Compare side-by-side to see what messaging / visuals changed.
iPhone screenshots
Slot 1
2 ver.
2026-05-06
Now
2026-07-12
Slot 2
2 ver.
2026-05-06
Now
2026-07-12
Slot 3
2 ver.
2026-05-06
Now
2026-07-12
Slot 4
2 ver.
2026-05-06
Now
2026-07-12
Slot 5
2 ver.
2026-05-06
Now
2026-07-12
Slot 6
2 ver.
2026-05-06
Now
2026-07-12
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for World Soccer League: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by mobirix

View all →
📦 Portfolio summaryMEGA studio
126apps·$55.1M/mocombined
✓ Diversified — top app contributes 5%; risk spread across portfolio

Similar apps in Sports

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 2,557,982 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does World Soccer League make per month?▴
Based on our ML-calibrated revenue forecast, World Soccer League earns approximately $1.5M/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is World Soccer League profitable?▴
With estimated build cost $240K and monthly revenue $1.5M, World Soccer League looks highly profitable — pays back its build investment in under a month at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does World Soccer League have?▴
Estimated audience: ~322.0M lifetime downloads, ~14.5M monthly active users, and ~4.3M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like World Soccer League?▴
Browse the full Sports category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is World Soccer League built with?▴
Our heuristic places World Soccer League on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is World Soccer League still actively maintained?▴
Maintenance status: At risk (50% abandonment risk). Last shipped version was 6 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would World Soccer League sell for?▴
Estimated acquisition value: $46.5M (marketplace range $34.5M – $60.0M). Calculated as 31× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was World Soccer League last updated?▴
World Soccer League last shipped a new version on 2026-03-10 — 6 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes World Soccer League?▴
World Soccer League is published by mobirix on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is World Soccer League's BU Score?▴
World Soccer League has a BU Score of 80/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.