Clash Royale

93
Clash Royale
Clash Royale occupies the competitive real-time PvP card battler niche, directly competing with titles like Hearthstone and Marvel Snap. Its strong user rating and massive volume of reviews indicate significant, sustained traction and a mature product in the growth stage, rather than early adoption. The consistent updates, even years post-release, further support its established market position. For this category, a common monetization observation is the reliance on battle passes and tiered subscription models alongside direct IAPs for card packs or in-game currency. While the app is free-to-play, a significant portion of its revenue likely comes from players repeatedly engaging with these recurring purchase options to accelerate progression or unlock exclusive content, rather than one-off purchases. This strategy fosters long-term engagement and predictable revenue streams from its dedicated player base.
BU Score 93 · Transcendent — category-leading momentum. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱MVP baseline (design + 1-store ship) | +$28K |
| 📱5 unique screens × $4.5K | +$22K |
| 🌐Cross-platform reach (iOS + Android) | +$27K |
Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 📺Ad-supported base | 15× MRR |
| ⭐★ rating ≥ 4.4 (solid) | +8% |
| ⭐Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲category engagement | ~150 installs / rating |
| 🔁category D30 retention | 15% |
| 📍DAU / MAU stickiness | 0.20 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷Category context | category |
| 📦Compact Android bundle | → Native Kotlin |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Concerning · 54/100BIG TIERbelow benchmarks- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.5★ across 41,302,502 reviews — exceptional (top 1% in category).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (41,302,502 ratings)METRIC | +$12,000 | |
| Excellent rating (4.5★)METRIC | +$2,200 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVE📝 About this app
Build a formidable team, attack enemy towers, and use strategy skills to defend your own in multiplayer PvP card battles. Unlock 100+ unique cards, build an unrivalled battle deck, and defend your King’s Tower using strategy, wit, and Skeletons.
Clash Royale is free to download and play, however, some game items can also be purchased for real money (including random items). If you don't want to purchase game items for real money, please disable in-app purchases in your device's settings.
Work on your tower defense strategy to protect the King.… View full description on the official store →
Track this app’s revenue
FREEProfile & Insights
Identification
- App name
- Clash Royale
- Developer
- Supercell
- Bundle ID
- com.supercell.clashroyale
- App Store URL
- Not found
- Category
- Not found
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- Not found
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- $9.0M ($5.0M – $13.0M)AI medium
- AI annual estimate
- $108.0M/yr
- ML model estimate / mo
- $16.2K/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- Not found
Founder
Funding
Press & Links
Contacts & Socials
📝 Description
95
More by Supercell
View all →Why high confidence: 41,302,502 ratings · no founder-verified revenue (model estimate only).




