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89
Quality Score
Excellent

Brawl Stars

ZCAnalyzed by Zakhar Chumak · founder, bumetric·Methodology
4.2 ✍️ Editor
✍️ bumetric analysis

Brawl Stars is an Android app from Supercell, currently rated 4.2★ across 25,777,505 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 89: Excellent (strong product-market fit). For an app like this, that means strong product-market fit. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Revenue · today and ahead
Today
$700K/mo
In 12 months
$741K – $1141K
In 24 months
$886K – $1645K
BIG tier
💡 Grow this revenue

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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$80K
What it cost to build · not monthly revenue
Likely range $60K – $110K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~6 months at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
🌐Cross-platform reach (iOS + Android)+$27K
Total estimate$80K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$225K
What it would sell for · not monthly revenue
Marketplace range $175K – $275K · 16× MRR multiple
💸~2.8× return on build cost

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
Mature user base (1M+ ratings)+8%
Final multiple16× MRR
👥 Estimated audience size
3866.5M
Lifetime downloads (US-equivalent)
Monthly active
579.5M
Daily active
115.5M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲category engagement~150 installs / rating
🔁category D30 retention15%
📍DAU / MAU stickiness0.20
DAU / MAU20% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
High confidence · 80%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextcategory
📦Compact Android bundle→ Native Kotlin
💀 Maintenance status
Active
15%
Last shipped 2026-04-17 · 36 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅36 days since last updateHealthy release cadence
VerdictActive
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 53/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.5
Product Quality
8.4
Revenue Strength
5.8
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.2★ across 25,777,505 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (25,777,505 ratings)METRIC
+$12,000
Good rating (4.2★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v67.264🔄 updated 1mo ago💰 Free

📝 About this app

Fast-paced 3v3 & 5v5 MOBA games made for mobile! Play online PvP multiplayer action & shooting games – with friends or solo.

<h1>Battle in 3v3 & 5v5 MOBA shooting & action games</h1>


<b>Gem Grab </b>: Team up for realtime 3v3 and 5v5 MOBA PvP action games. Collect and hold 10 gems to win, but get fragged and lose ‘em all.


<b>Showdown</b>: A battle royale-style fight for survival. Grab a friend or play solo! Be the last Brawler standing in the rowdiest PvP action game yet.… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Brawl Stars
Developer
Supercell
Bundle ID
com.supercell.brawlstars
App Store URL
Not found
Category
Not found
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$23.1M ($19.4M – $26.7M)AI medium
AI annual estimate
$277.0M/yr
ML model estimate / mo
$13.5K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
Brawl Stars generated $48.6 million in global revenue in March 2026. Based on an estimated Android share of 40-55% of global revenue, the Android app's monthly revenue is estimated to be between $19.4 million and $26.7 million, with an annual estimate of approximately $277 million.
Sources mentioned: Sensor Tower, data.ai, Reddit, Supercell (via CEO claims), AppMagic
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Supercell

View all →
📦 Portfolio summaryMID studio
9apps·$108K/mocombined
✓ Diversified — top app contributes 17%; risk spread across portfolio
Full revenue analysis
Read the article-style breakdown for Brawl Stars: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Frequently Asked Questions

9 answers · auto-generated from this app's public data
How much does Brawl Stars make per month?
Based on our ML-calibrated revenue forecast, Brawl Stars earns approximately $13K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Brawl Stars profitable?
With estimated build cost $80K and monthly revenue $13K, Brawl Stars looks profitable — pays back its estimated build cost in roughly 6 months at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Brawl Stars have?
Estimated audience: ~3866.5M lifetime downloads, ~579.5M monthly active users, and ~115.5M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What is Brawl Stars built with?
Our heuristic places Brawl Stars on the Native Android (Kotlin) stack (High confidence, 80%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Brawl Stars still actively maintained?
Maintenance status: Active (15% abandonment risk). Last shipped version was 1 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Brawl Stars sell for?
Estimated acquisition value: $225K (marketplace range $175K – $275K). Calculated as 16× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Brawl Stars last updated?
Brawl Stars last shipped a new version on 2026-04-17 — 1 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Brawl Stars?
Brawl Stars is published by Supercell on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Brawl Stars's BU Score?
Brawl Stars has a BU Score of 89/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.