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Dumb Ways to Die 2: The Games

75
Quality Score
Strong

Dumb Ways to Die 2: The Games

High confidence
3.9 ✍️ Editor
✍️ bumetric analysis

This casual title carves out a niche in the quirky, mini-game compilation genre, directly competing with other physics-based, reaction-time games like *Fall Guys* or even hyper-casual titles from studios like Voodoo. With over a million ratings and a solid user score, this app demonstrates significant traction and a mature user base, indicating it's well past initial launch and in a sustained growth or maintenance phase. The free monetization model, common in casual gaming, suggests a reliance on ad revenue. For this category, a typical monetization observation is that a significant portion of revenue often comes from rewarded video ads, which can be optimized by offering in-game currency or retries for engagement, rather than just interstitial ads that disrupt gameplay. PlaySide Studios could explore more integrated IAP options, like character customization or cosmetic packs, which are often overlooked in free casual games but can significantly boost ARPU.

BU Score 75 · Strong — healthy traction. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$5.3K
per month
12-mo forecast
$5.5K – $11.5K
per month
24-mo forecast
$6.8K – $20.5K
per month
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$115K
What it cost to build · not monthly revenue
Likely range $85K – $155K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~1.8y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Casual complexity ×1.50 +$25K
🌐 Cross-platform reach (iOS + Android) +$41K
Total estimate $115K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$50K
What it would sell for · not monthly revenue
Marketplace range $45K – $75K · 12× MRR multiple
💸 ~0.4× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
★ rating 3.5-4.0 (mixed) -8%
🏷 Casual category multiple -22%
Mature user base (1M+ ratings) +8%
Final multiple 12× MRR
👥 Estimated audience size
385.0M
Lifetime downloads (US-equivalent)
Monthly active
23.0M
Daily active
8.1M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Casual engagement ~220 installs / rating
🔁 Casual D30 retention 6%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Casual
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.3K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$5.1K – $8.4K
12 months
$5.5K – $11.5K
24 months
$6.8K – $20.5K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 46/100MID TIERunderperforming peers
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
3.7
Product Quality
7.7
Market Position
0.0
Growth Velocity
5.0
Defensibility
3.5
Operational Safety
10.0
Founder Strength
5.8
Monetization Maturity
1.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.87★ across 1,752,205 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $95K-$170K. Portfolio play ($12K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Dumb Ways to Die 2: The Games
Developer
PlaySide Studios Ltd
Bundle ID
air.au.com.metro.DumbWaysToDie2
App Store URL
Open in App Store
Category
Casual
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$2.5K ($100 – $5.0K)AI medium
AI annual estimate
$30.0K/yr
ML model estimate / mo
$5.3K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
The Android app "Dumb Ways to Die 2: The Games" by PlaySide Studios Ltd. is estimated to generate less than $5,000 in monthly revenue worldwide, as of February 2026, according to Sensor Tower data. Historically, weekly revenues in specific regions like Finland, Czech Republic, Central America, and Costa Rica have been very low, often under $100, with some instances of no reported revenue. This suggests an annual revenue estimate of approximately $30,000.
Sources mentioned: Sensor Tower, Reddit
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Following the massive success of Dumb Ways to Die, we are giving the world something fresh, new and original to fall in love with: a sequel.

Dumb Ways to Die 2: The Games has taken the world by storm.

Boasting all new levels and challenges, leader boards, as well as a cast of new characters, Dumb Ways to Die 2: The Games is bringing train safety message to the world in a cheeky and fun way.

External Storage privileges are required for .OBB files and also for caching advertisements on the device.
App Specs
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🔖 v5.1.22🔄 updated 0d ago📂 Casual💰 Free
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Dumb Ways to Die 2: The Games: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by PlaySide Studios Ltd

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📦 Portfolio summaryINDIE studio
4apps·$12K/mocombined
✓ Diversified — top app contributes 43%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 1,752,205 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Dumb Ways to Die 2 make per month?
Based on our ML-calibrated revenue forecast, Dumb Ways to Die 2 earns approximately $5.3K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Dumb Ways to Die 2?
Browse the full Casual category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Dumb Ways to Die 2?
Dumb Ways to Die 2 is published by PlaySide Studios Ltd on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Dumb Ways to Die 2's BU Score?
Dumb Ways to Die 2 has a BU Score of 75/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.