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Quality Score
Niche

Callbreak offline tash game

ZCAnalyzed by Zakhar Chumak · founder, bumetric·Methodology
✍️ Editor
✍️ bumetric analysis

Callbreak offline tash game is an Android app from Puzzle and Ludo Games for Kids in the Card category, currently rated across few ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Card app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Revenue · today and ahead
Today
$500/mo
In 12 months
$437 – $1575
In 24 months
$405 – $3644
INDIE tier
💡 Grow this revenue

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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$155K
What it cost to build · not monthly revenue
Likely range $115K – $210K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Card complexity ×1.50+$25K
🌐Cross-platform reach (iOS + Android)+$41K
6.6y maintenance × ~1-person team+$39K
Total estimate$155K
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextCard
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
Slowing
30%
Last shipped 2026-01-30 · 113 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅3 months since last updateSlowing cadence
VerdictSlowing
🔬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$500/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
Direction
Headwinds: rating drift may slow acquisition
6 months
$426 – $993
12 months
$437 – $1.6K
24 months
$405 – $3.6K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Pre-traction · 39/100INDIE TIERlimited signal
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
2.7
Product Quality
0.0
Market Position
0.0
Growth Velocity
5.0
Defensibility
6.7
Operational Safety
10.0
Founder Strength
6.0
Monetization Maturity
1.0
  • 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: None★ across 0 reviews — weak — significant quality concerns.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $9K-$16K. Portfolio play ($3K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.21🔄 updated 3mo ago📂 Card💰 Free📺 Ad-supported🚀 Launched 2019 (6y old)

📝 About this app

Call Break Offline tash game is a strategic trick-taking card game or lakadi wala game.
This tash wala game is quite popular among South Asian countries like Nepal and India.
Callbreak, also known as 'call brake,' is a relatively long-run game played with a deck of 52 cards among four players with 13 cards each.If you enjoy Callbreak card games or tash game like Hearts, Rummy, Spades, Solitaire, Call bridge and Teen Patti, then you will love a game of Callbreak offline tash game.

Call break offline card game will be five deals/round in a game.… View full description on the official store →
🧪

Tech & Domain Intel — q743ba4d.app-ads-txt.com

Mail provider
Google Workspace
Tech stack
Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Callbreak offline tash game
Developer
Puzzle and Ludo Games for Kids
Bundle ID
com.callbreak.cardgame.multiplayer.gochi.game
App Store URL
Open in App Store
Category
Card
Content rating
Not found
Languages
Not found

Company

Website
q743ba4d.app-ads-txt.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$124/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Puzzle and Ludo Games for Kids

View all →
📦 Portfolio summaryINDIE studio
17apps·$3K/mocombined
✓ Diversified — top app contributes 17%; risk spread across portfolio

Similar apps in Card

Full revenue analysis
Read the article-style breakdown for Callbreak offline tash game: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Frequently Asked Questions

7 answers · auto-generated from this app's public data
How much does Callbreak offline tash game make per month?
Based on our ML-calibrated revenue forecast, Callbreak offline tash game earns approximately $123/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Callbreak offline tash game profitable?
With estimated build cost $155K and monthly revenue $123, Callbreak offline tash game looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
What apps are like Callbreak offline tash game?
Browse the full Card category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Callbreak offline tash game built with?
Our heuristic places Callbreak offline tash game on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Callbreak offline tash game still actively maintained?
Maintenance status: Slowing (30% abandonment risk). Last shipped version was 3 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
When was Callbreak offline tash game last updated?
Callbreak offline tash game last shipped a new version on 2026-01-30 — 3 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Callbreak offline tash game?
Callbreak offline tash game is published by Puzzle and Ludo Games for Kids on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.