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Sea Captain Ship Driving Sim

45
Quality Score
Emerging

Sea Captain Ship Driving Sim

Medium confidence
2.7 ✍️ Editor
✍️ bumetric analysis

Sea Captain Ship Driving Sim is an Android app from Fazbro in the Role Playing category, currently rated 2.7★ across 3,752 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 45: Emerging (early traction worth watching). For a Role Playing app, that means early traction worth watching. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
💡 Grow this revenue
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$210K
What it cost to build · not monthly revenue
Likely range $160K – $285K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Role Playing complexity ×2.30 +$77K
🌐 Cross-platform reach (iOS + Android) +$75K
Total estimate $210K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$15K
What it would sell for · not monthly revenue
Marketplace range $10K – $20K · 21× MRR multiple
💸 ~0.1× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
★ rating < 3.5 (weak) -18%
🏷 Role Playing category multiple -8%
Final multiple 21× MRR
👥 Estimated audience size
485K
Lifetime downloads (US-equivalent)
Monthly active
87K
Daily active
34K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Role Playing engagement ~130 installs / rating
🔁 Role Playing D30 retention 18%
📍 DAU / MAU stickiness 0.40
DAU / MAU 40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Role Playing
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 52/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.7
Product Quality
4.9
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
9.5
Market Position
0.0
Operational Safety
7.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 2.72★ across 3,752 reviews — below category median.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 196d ago — slow cadence.
  • ⚠️ Risk: Moderate — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K. Portfolio play ($16K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Low install base (3,752 ratings)METRIC
+$1,500
Below-average rating (2.7★)METRIC
−$1,500
Mature app (8y old)METRIC
+$1,500
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Sea Captain Ship Driving Sim
Developer
Fazbro
Bundle ID
com.fazbro.sea.captain.ship.driving
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
www.fazbro.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$703/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$1.99 - $2.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth3,752 ratings+43% lifetimeShow 3-year history estimate ▾Jun 2023Jan 2025Jun 2026
Tracked (1 weeks) Pre-tracking estimate (37 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

<b> sea captain ship driving simulator : ship games, get ready for the ride of a cargo ship in this great ship captain game for the amazing real cargo ship transport simulator or passenger transport games all in one tourist ship driving game of 2020. Try to become a great sea transporter in one of the best passenger transport game, cruise ship games or in the cargo ship simulator games. Stimulating new russian submarine is here to deliver cargo at thrilling missions. Drive your tourist luxury ship & be the part of cruise ship travel through the big city areas upon the sea.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v21.0🔄 updated 0d ago📂 Role Playing💰 Free📺 Ad-supported💎 IAP $1.99 - $2.99 per item
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Sea Captain Ship Driving Sim: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Fazbro

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📦 Portfolio summaryINDIE studio
35apps·$16K/mocombined
✓ Diversified — top app contributes 7%; risk spread across portfolio

Similar apps in Role Playing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·Medium confidence

Why medium confidence: 3,752 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Sea Captain Ship Driving Sim make per month?
Based on our ML-calibrated revenue forecast, Sea Captain Ship Driving Sim earns approximately $702/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Sea Captain Ship Driving Sim?
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Sea Captain Ship Driving Sim?
Sea Captain Ship Driving Sim is published by Fazbro on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Sea Captain Ship Driving Sim's BU Score?
Sea Captain Ship Driving Sim has a BU Score of 45/100 (Emerging). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.