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Never Have I Ever Multiplayer

49
Quality Score
Emerging

Never Have I Ever Multiplayer

Medium confidence
3.4 ✍️ Editor
✍️ bumetric analysis

Never Have I Ever Multiplayer is an Android app from any.ge in the Card category, currently rated 3.4★ across 1,033 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 49: Emerging (early traction worth watching). For a Card app, that means early traction worth watching. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$500
per month
12-mo forecast
$437 – $1575
per month
24-mo forecast
$405 – $3644
per month
INDIE tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$115K
What it cost to build · not monthly revenue
Likely range $85K – $155K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Card complexity ×1.50+$25K
🌐Cross-platform reach (iOS + Android)+$41K
Total estimate$115K
👥 Estimated audience size
150K
Lifetime downloads (US-equivalent)
Monthly active
18K
Daily active
5.4K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Card engagement~150 installs / rating
🔁Card D30 retention12%
📍DAU / MAU stickiness0.30
DAU / MAU30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextCard
📦Tiny game bundle→ Native 2D engine
🔬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$500/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
6 months
$426 – $993
12 months
$437 – $1.6K
24 months
$405 – $3.6K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Pre-traction · 39/100INDIE TIERlimited signal
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.7
Product Quality
6.0
Revenue Strength
2.7
Monetization Maturity
1.0
Defensibility
4.5
Market Position
0.0
Operational Safety
8.0
  • 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.36★ across 1,033 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: dev shipping weekly.
  • ⚠️ Risk: Moderate — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $9K-$16K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Low install base (1,033 ratings)METRIC
+$1,500
Below-average rating (3.4★)METRIC
−$1,500
Mature app (10y old)METRIC
+$1,500
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v7.0.1🔄 updated 0d ago📂 Card💰 Free📺 Ad-supported

📝 About this app

Never Have I Ever is the classic party question game for friends, couples, teens, and group nights. Play funny, random, embarrassing, juicy, clean, and party-style questions in English or Georgian — at home, at school, on a date night, or online with friends.

Start a game, choose a category, and let the questions reveal funny stories, awkward moments, secrets, and unexpected answers. Whether you want a clean game for teens, a funny party game, or a more juicy challenge with friends, Never Have I Ever makes every round easy to start and fun to play.

Features:… View full description on the official store →
🧪

Tech & Domain Intel — neverhaveiever.online

Tech stack
Meta (Facebook) Ads · Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Never Have I Ever Multiplayer
Developer
any.ge
Bundle ID
com.kakha13.neverhaveiever
App Store URL
Open in App Store
Category
Card
Content rating
Not found
Languages
Not found

Company

Website
neverhaveiever.online
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$477/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth1,033 ratings+36% lifetimeShow 3-year history estimate ▾Jun 2023Dec 2024May 2026
Tracked (1 weeks) Pre-tracking estimate (36 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 Description

95
BU Score · Transcendent

More by any.ge

View all →
📦 Portfolio summaryINDIE studio
3apps·$1K/mocombined
✓ Diversified — top app contributes 41%; risk spread across portfolio

Similar apps in Card

Full revenue analysis
Read the article-style breakdown for Never Have I Ever Multiplayer: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·Medium confidence

Why medium confidence: 1,033 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

7 answers · auto-generated from this app's public data
How much does Never Have I Ever Multiplayer make per month?
Based on our ML-calibrated revenue forecast, Never Have I Ever Multiplayer earns approximately $476/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Never Have I Ever Multiplayer profitable?
With estimated build cost $115K and monthly revenue $476, Never Have I Ever Multiplayer looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Never Have I Ever Multiplayer have?
Estimated audience: ~150K lifetime downloads, ~18K monthly active users, and ~5K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Never Have I Ever Multiplayer?
Browse the full Card category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Never Have I Ever Multiplayer built with?
Our heuristic places Never Have I Ever Multiplayer on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Who makes Never Have I Ever Multiplayer?
Never Have I Ever Multiplayer is published by any.ge on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Never Have I Ever Multiplayer's BU Score?
Never Have I Ever Multiplayer has a BU Score of 49/100 (Emerging). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.