1.2M Android Apps Tracked Updated 3 min ago Revenue Forecasts
Add an app Create Account Sign In
Home

League of Legends: Wild Rift

70
Quality Score
Strong

League of Legends: Wild Rift

High confidence
3.3 ✍️ Editor
✍️ bumetric analysis

This app targets the competitive mobile MOBA market, directly challenging titles like Mobile Legends: Bang Bang and Arena of Valor. With over two million ratings and an average score of 3.3, traction is significant but indicates a user base that, while large, has mixed sentiment. This suggests the app is past its initial launch phase, firmly established, and now in a mature growth stage where user retention and satisfaction are critical. As a free-to-play title, its revenue model relies entirely on in-app purchases, primarily cosmetic skins and battle passes. In the mobile MOBA category, a common monetization strategy involves frequent content updates with new champions and seasonal passes, driving recurring revenue from a dedicated player base willing to personalize their experience. Optimizing the value proposition of these cosmetic items is key to improving average revenue per user.

BU Score 70 · Strong — healthy traction. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$5.3K
per month
12-mo forecast
$5.5K – $11.5K
per month
24-mo forecast
$6.8K – $20.4K
per month
MID tier
💡 Grow this revenue
Free AI audit of this app’s store listing
  • Title & subtitle keyword fit
  • Description hook & conversion structure
  • Screenshots, ratings, reviews strategy
Run free AI audit →
Typical impact: +2-5× organic installs
🔔Notify me when this app's revenue changes by

📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$165K
What it cost to build · not monthly revenue
Likely range $125K – $225K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.6y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Strategy complexity ×2.10 +$55K
🌐 Cross-platform reach (iOS + Android) +$58K
Total estimate $165K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$75K
What it would sell for · not monthly revenue
Marketplace range $50K – $75K · 13× MRR multiple
💸 ~0.5× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
★ rating < 3.5 (weak) -18%
🏷 Strategy category multiple -5%
Mature user base (1M+ ratings) +8%
Final multiple 13× MRR
👥 Estimated audience size
317.5M
Lifetime downloads (US-equivalent)
Monthly active
57.0M
Daily active
19.5M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Strategy engagement ~130 installs / rating
🔁 Strategy D30 retention 18%
📍 DAU / MAU stickiness 0.35
DAU / MAU 34% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Strategy
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.3K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$5.0K – $8.4K
12 months
$5.5K – $11.5K
24 months
$6.8K – $20.4K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 42/100MID TIERunderperforming peers
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
3.7
Product Quality
6.6
Market Position
0.0
Growth Velocity
5.0
Defensibility
3.5
Operational Safety
8.0
Founder Strength
5.9
Monetization Maturity
1.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.3★ across 2,442,931 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Moderate — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $95K-$169K. Portfolio play ($16K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (2,442,931 ratings)METRIC
+$12,000
Below-average rating (3.3★)METRIC
−$1,500
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
League of Legends: Wild Rift
Developer
Riot Games, Inc
Bundle ID
com.riotgames.league.wildrift
App Store URL
Open in App Store
Category
Strategy
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$5.6M ($5.6M – $7.0M)AI medium
AI annual estimate
$67.4M/yr
ML model estimate / mo
$5.3K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
League of Legends: Wild Rift generated an estimated $67.4 million in 2025, averaging approximately $5.62 million per month. Recent monthly figures have ranged from around $5.6 million to $7.0 million.
Sources mentioned: Sensor Tower, data.ai, Rec0deD:88, Game World Observer, Reddit
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

The PvP MOBA gameplay of League of Legends by Riot Games arrives on mobile in League of Legends: Wild Rift! Built from the ground up for mobile-first PvP, Wild Rift is a 5v5 multiplayer online battle arena (MOBA) game with exciting action where your skills, strategy, and combat senses are put to the test.

Wild Rift is packed with content and fresh features for the ultimate PvP multiplayer experience. Enjoy fast-paced MOBA combat, real-time strategy, smooth controls, and diverse 5v5 gameplay.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v7.1.0.9849🔄 updated 0d ago📂 Strategy💰 Free
🔔

Track this app’s revenue

FREE
Get an email when revenue moves by your threshold. No spam, unsubscribe in one click.

📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for League of Legends: Wild Rift: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Riot Games, Inc

View all →
📦 Portfolio summaryINDIE studio
4apps·$16K/mocombined
✓ Diversified — top app contributes 32%; risk spread across portfolio

Similar apps in Strategy

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 2,442,931 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does League of Legends make per month?
Based on our ML-calibrated revenue forecast, League of Legends earns approximately $5.3K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like League of Legends?
Browse the full Strategy category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes League of Legends?
League of Legends is published by Riot Games, Inc on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is League of Legends's BU Score?
League of Legends has a BU Score of 70/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.