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81
Quality Score
Excellent

The Wolf: Animal Game MMORPG

High confidence
4.6 ✍️ Editor
✍️ bumetric analysis

The Wolf: Animal Game MMORPG is an Android app from Rage Quit Games Group in the Role Playing category, currently rated 4.6★ across 1,066,034 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 81: Excellent (strong product-market fit). For a Role Playing app, that means strong product-market fit. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$180K
What it cost to build · not monthly revenue
Likely range $135K – $245K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~3.2y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Role Playing complexity ×2.30+$65K
🌐Cross-platform reach (iOS + Android)+$63K
Total estimate$180K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$75K
What it would sell for · not monthly revenue
Marketplace range $50K – $100K · 16× MRR multiple
💸~0.4× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
★ rating ≥ 4.4 (solid)+8%
🏷Role Playing category multiple-8%
Mature user base (1M+ ratings)+8%
Final multiple16× MRR
👥 Estimated audience size
138.5M
Lifetime downloads (US-equivalent)
Monthly active
24.5M
Daily active
9.8M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Role Playing engagement~130 installs / rating
🔁Role Playing D30 retention18%
📍DAU / MAU stickiness0.40
DAU / MAU40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextRole Playing
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
Active
15%
Last shipped 2026-03-26 · 60 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅60 days since last updateHealthy release cadence
VerdictActive
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 48/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.7
Product Quality
9.2
Revenue Strength
3.7
Monetization Maturity
1.0
Defensibility
3.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.58★ across 1,066,034 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K. Portfolio play ($10K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (1,066,034 ratings)METRIC
+$12,000
Excellent rating (4.6★)METRIC
+$2,200
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v4.5.1🔄 updated 2mo ago📂 Role Playing💰 Free

📝 About this app

Dive into the world of wild wolves and live your life as one of them! The wolf RPG on mobile is finally here. Explore the amazing environment, develop your character and upgrade your skills to become the Alpha of your pack! You can try your strength in one of two modes: CO-OP or PVP - everything in Online Real-Time Multiplayer. Play with people from all over the World!

ONLINE MULTIPLAYER SIMULATOR

Compete with players from all around the World! The wilderness is never empty. Meet other wolves in real time and conquer the forest!

PLAY WITH FRIENDS… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
The Wolf: Animal Game MMORPG
Developer
Rage Quit Games Group
Bundle ID
com.swiftappskom.thewolfrpg
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$1.8M ($200.0K – $2.0M)AI medium
AI annual estimate
$21.1M/yr
ML model estimate / mo
$4.6K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
The Android app "The Wolf: Animal Game MMORPG" is estimated to generate approximately $1.76 million in monthly revenue, leading to an annual estimate of $21.12 million. This is based on reported iOS monthly revenue of $200,000 and an estimation for Android revenue given its significantly higher download numbers.
Sources mentioned: Sensor Tower, Adapty, AppBrain, Growjo
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Rage Quit Games Group

View all →
📦 Portfolio summaryINDIE studio
3apps·$10K/mocombined
✓ Diversified — top app contributes 43%; risk spread across portfolio

Similar apps in Role Playing

Full revenue analysis
Read the article-style breakdown for The Wolf: Animal Game MMORPG: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 1,066,034 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does The Wolf make per month?
Based on our ML-calibrated revenue forecast, The Wolf earns approximately $4.6K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is The Wolf profitable?
With estimated build cost $180K and monthly revenue $4.6K, The Wolf looks slow ROI — payback period is around 3.2 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does The Wolf have?
Estimated audience: ~138.5M lifetime downloads, ~24.5M monthly active users, and ~9.8M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like The Wolf?
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is The Wolf built with?
Our heuristic places The Wolf on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is The Wolf still actively maintained?
Maintenance status: Active (15% abandonment risk). Last shipped version was 2 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would The Wolf sell for?
Estimated acquisition value: $75K (marketplace range $50K – $100K). Calculated as 16× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was The Wolf last updated?
The Wolf last shipped a new version on 2026-03-26 — 2 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes The Wolf?
The Wolf is published by Rage Quit Games Group on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is The Wolf's BU Score?
The Wolf has a BU Score of 81/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.