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FarmVille 2: Country Escape

83
Quality Score
Excellent

FarmVille 2: Country Escape

High confidence
4.6 ✍️ Editor
✍️ bumetric analysis

FarmVille 2: Country Escape occupies the established casual farming simulation niche, directly competing with titles like Hay Day, Township, and other resource management games where players cultivate crops, raise animals, and craft goods. The substantial number of ratings, exceeding three million, coupled with a high average rating, indicates strong sustained player engagement and a mature product with a loyal user base. This signals a well-entrenched app, past its initial growth spurt, now focused on retention and incremental revenue. For free-to-play casual farming games, a common monetization observation is the reliance on accelerating progress and convenience. Players typically purchase premium currency to instantly complete tasks, acquire rare resources, or unlock exclusive cosmetic items, effectively selling time and aesthetic differentiation rather than core gameplay access.

BU Score 83 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$115K
What it cost to build · not monthly revenue
Likely range $85K – $155K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~1.4y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Casual complexity ×1.50+$25K
🌐Cross-platform reach (iOS + Android)+$41K
Total estimate$115K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$100K
What it would sell for · not monthly revenue
Marketplace range $75K – $125K · 14× MRR multiple
💸~0.9× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
★ rating ≥ 4.4 (solid)+8%
🏷Casual category multiple-22%
Mature user base (1M+ ratings)+8%
Final multiple14× MRR
👥 Estimated audience size
703.0M
Lifetime downloads (US-equivalent)
Monthly active
42.0M
Daily active
14.5M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Casual engagement~220 installs / rating
🔁Casual D30 retention6%
📍DAU / MAU stickiness0.35
DAU / MAU35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextCasual
📦Tiny game bundle→ Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 54/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.6
Product Quality
9.1
Revenue Strength
5.8
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.57★ across 3,197,525 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (3,197,525 ratings)METRIC
+$12,000
Excellent rating (4.6★)METRIC
+$2,200
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v29.9.184🔄 updated 0d ago📂 Casual💰 Free

📝 About this app

Escape to the countryside where your farm awaits! Clear land to grow crops and trees, then use the harvest to make goods to sell. Nurture adorable animals on your farm; feed them to produce milk, eggs, cheese and so much more! Use workshops like Dairy, Pastry Ovens, Stovetops, Dinner Ovens to make classic recipes that you can sell on orderboards and marketplaces & earn coins and experience points to level up.… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
FarmVille 2: Country Escape
Developer
Zynga
Bundle ID
com.zynga.FarmVille2CountryEscape
App Store URL
Open in App Store
Category
Casual
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$500.0K ($400.0K – $600.0K)AI medium
AI annual estimate
$6.0M/yr
ML model estimate / mo
$6.9K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
The Android app "FarmVille 2: Country Escape" by Zynga is estimated to generate approximately $500,000 in monthly revenue, based on recent Sensor Tower data for the US Google Play Store. This translates to an estimated annual revenue of $6 million.
Sources mentioned: Sensor Tower
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 Description

95
BU Score · Transcendent

More by Zynga

View all →
📦 Portfolio summaryMID studio
33apps·$113K/mocombined
✓ Diversified — top app contributes 7%; risk spread across portfolio

Similar apps in Casual

Full revenue analysis
Read the article-style breakdown for FarmVille 2: Country Escape: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 3,197,525 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does FarmVille 2 make per month?
Based on our ML-calibrated revenue forecast, FarmVille 2 earns approximately $6.9K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like FarmVille 2?
Browse the full Casual category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes FarmVille 2?
FarmVille 2 is published by Zynga on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is FarmVille 2's BU Score?
FarmVille 2 has a BU Score of 83/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.