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52
Quality Score
Solid

吞食天地M2.0無雙名將

Medium confidence
3.5 ✍️ Editor
✍️ bumetric analysis

吞食天地M2.0無雙名將 is an Android app from 中華網龍股份有限公司 in the Role Playing category, currently rated 3.5★ across 3,473 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 52: Solid (established niche player). For a Role Playing app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$260K
What it cost to build · not monthly revenue
Likely range $195K – $350K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
💎In-app purchase plumbing+$9K
Role Playing complexity ×2.30+$77K
🌐Cross-platform reach (iOS + Android)+$75K
7.7y maintenance × ~1-person team+$46K
Total estimate$260K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$15K
What it would sell for · not monthly revenue
Marketplace range $10K – $20K · 25× MRR multiple
💸~0.1× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎IAP / freemium model base28× MRR
📅7.7y proven track record+20%
★ rating < 3.5 (weak)-18%
🏷Role Playing category multiple-8%
Final multiple25× MRR
👥 Estimated audience size
315K
Lifetime downloads (US-equivalent)
Monthly active
37K
Daily active
14K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Role Playing engagement~130 installs / rating
📅7.7y of rating accumulation-30%
🔁Role Playing D30 retention18%
📍DAU / MAU stickiness0.40
DAU / MAU39% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextRole Playing
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
At risk
50%
Last shipped 2025-10-22 · 215 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅7 months since last updateConcerning gap
VerdictAt risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 50/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
4.9
Product Quality
6.2
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
7.9
Market Position
0.0
Operational Safety
7.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.45★ across 3,473 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 209d ago — slow cadence.
  • ⚠️ Risk: Moderate — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Low install base (3,473 ratings)METRIC
+$1,500
Below-average rating (3.5★)METRIC
−$1,500
Established app (7y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v2.7🔄 updated 7mo ago📂 Role Playing💰 Free📺 Ad-supported💎 IAP $0.99 - $99.99 per item🚀 Launched 2018 (7y old)

📝 About this app

"Devouring the World M2.0: Unparalleled Generals" Features

[Unparalleled Generals Rise, Legendary Unparalleled]
The first Unparalleled General: Zhang Fei, the mighty enemy of ten thousand men, makes his grand debut!
A new large-scale PVP event: Unify the Three Kingdoms Legion Battle is ready!
Strata Abyss 2.0: 30-layer extreme challenge, rewards for level 180 legendary equipment!

[Limited-Time Drifting Fantasy Collaboration Launches]
"Rocca, Ness, and Fred"—famous pets from "Drifting Fantasy"—are now available!… View full description on the official store →
🧪

Tech & Domain Intel — chinesegamer.net

Mail provider
Microsoft 365
Tech stack
Meta (Facebook) Ads · Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
吞食天地M2.0無雙名將
Developer
中華網龍股份有限公司
Bundle ID
net.chinesegamer.tsm
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
www.chinesegamer.net
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$646/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $99.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth3,473 ratings+48% lifetimeShow 3-year history estimate ▾Jun 2023Dec 2024May 2026
Tracked (1 weeks) Pre-tracking estimate (36 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by 中華網龍股份有限公司

View all →
📦 Portfolio summaryINDIE studio
3apps·$1K/mocombined
✓ Diversified — top app contributes 39%; risk spread across portfolio

Similar apps in Role Playing

Full revenue analysis
Read the article-style breakdown for 吞食天地M2.0無雙名將: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·Medium confidence

Why medium confidence: 3,473 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does 吞食天地M2.0無雙名將 make per month?
Based on our ML-calibrated revenue forecast, 吞食天地M2.0無雙名將 earns approximately $645/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is 吞食天地M2.0無雙名將 profitable?
With estimated build cost $260K and monthly revenue $645, 吞食天地M2.0無雙名將 looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does 吞食天地M2.0無雙名將 have?
Estimated audience: ~315K lifetime downloads, ~37K monthly active users, and ~14K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like 吞食天地M2.0無雙名將?
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is 吞食天地M2.0無雙名將 built with?
Our heuristic places 吞食天地M2.0無雙名將 on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is 吞食天地M2.0無雙名將 still actively maintained?
Maintenance status: At risk (50% abandonment risk). Last shipped version was 7 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would 吞食天地M2.0無雙名將 sell for?
Estimated acquisition value: $15K (marketplace range $10K – $20K). Calculated as 25× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was 吞食天地M2.0無雙名將 last updated?
吞食天地M2.0無雙名將 last shipped a new version on 2025-10-22 — 7 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes 吞食天地M2.0無雙名將?
吞食天地M2.0無雙名將 is published by 中華網龍股份有限公司 on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is 吞食天地M2.0無雙名將's BU Score?
吞食天地M2.0無雙名將 has a BU Score of 52/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.