1.1M Android Apps Tracked Updated 4 min ago Revenue Forecasts
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59
Quality Score
Solid

Talking Gorilla

Medium confidence
4.3 ✍️ Editor
✍️ bumetric analysis

Talking Gorilla is an Android app from Funny Talking in the Entertainment category, currently rated 4.3★ across 1,509 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 59: Solid (established niche player). For a Entertainment app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$160K
What it cost to build · not monthly revenue
Likely range $120K – $215K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
💎In-app purchase plumbing+$9K
Entertainment complexity ×1.30+$17K
🌐Cross-platform reach (iOS + Android)+$42K
7.1y maintenance × ~1-person team+$42K
Total estimate$160K
👥 Estimated audience size
155K
Lifetime downloads (US-equivalent)
Monthly active
12K
Daily active
5.0K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Entertainment engagement~150 installs / rating
📅7.1y of rating accumulation-30%
🔁Entertainment D30 retention12%
📍DAU / MAU stickiness0.40
DAU / MAU40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
High confidence · 80%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextEntertainment
📦Compact Android bundle→ Native Kotlin
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Building · 60/100MID TIERcompetitive build-out
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.0
Product Quality
7.8
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
9.3
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.32★ across 1,509 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K. Portfolio play ($33K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Low install base (1,509 ratings)METRIC
+$1,500
Good rating (4.3★)METRIC
+$800
Established app (7y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 vVaries with device📂 Entertainment💰 Free📺 Ad-supported💎 IAP $0.99 - $2.99 per item🚀 Launched 2019 (7y old)

📝 About this app

Meet Kong the Talking Gorilla, your new virtual pet and friend! Kong is a funny and entertaining gorilla who will make you laugh with his hilarious voice. Did you know that gorillas are native to tropical or subtropical forests in Sub-Saharan Africa and can be found at various elevations? Kong will be happy to share this and more facts with you!

How to play:
★ Talk to Kong and he will answer everything you say with a funny voice.
★ Explore different Kong scenes and settings.
★ Watch Kong dance and play mini-games with him.
★ Poke Kong's head, arm, or feet to see his reactions.… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Talking Gorilla
Developer
Funny Talking
Bundle ID
talking.toy.funny.gorilla
App Store URL
Open in App Store
Category
Entertainment
Content rating
Not found
Languages
Not found

Company

Website
funny-talking.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$483/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $2.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth1,509 ratings+80% lifetimeShow 3-year history estimate ▾Jun 2023Dec 2024May 2026
Tracked (1 weeks) Pre-tracking estimate (36 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Funny Talking

View all →
📦 Portfolio summaryINDIE studio
42apps·$33K/mocombined
✓ Diversified — top app contributes 6%; risk spread across portfolio

Similar apps in Entertainment

Full revenue analysis
Read the article-style breakdown for Talking Gorilla: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·Medium confidence

Why medium confidence: 1,509 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

7 answers · auto-generated from this app's public data
How much does Talking Gorilla make per month?
Based on our ML-calibrated revenue forecast, Talking Gorilla earns approximately $482/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Talking Gorilla profitable?
With estimated build cost $160K and monthly revenue $482, Talking Gorilla looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Talking Gorilla have?
Estimated audience: ~155K lifetime downloads, ~12K monthly active users, and ~5K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Talking Gorilla?
Browse the full Entertainment category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Talking Gorilla built with?
Our heuristic places Talking Gorilla on the Native Android (Kotlin) stack (High confidence, 80%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Who makes Talking Gorilla?
Talking Gorilla is published by Funny Talking on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Talking Gorilla's BU Score?
Talking Gorilla has a BU Score of 59/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.