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Mobile Legends: Adventure

80
Quality Score
Excellent

Mobile Legends: Adventure

High confidence
4.5 Google Play rating
✍️ Bumetric analysis

Mobile Legends: Adventure is an Android app from MOONTON in the Role Playing category, currently rated 4.5★ across 975,489 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 80: Excellent (strong product-market fit). For a Role Playing app, that means strong product-market fit. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
4.5
Reviews
975,489 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$210K
What it cost to build · not monthly revenue
Likely range $160K – $285K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~3.5y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Role Playing complexity ×2.30 +$77K
🌐 Cross-platform reach (iOS + Android) +$75K
Total estimate $210K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
What it would sell for · not monthly revenue
Marketplace range $100K – $200K · 29× MRR multiple
💸 ~0.7× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
★ rating ≥ 4.4 (solid) +8%
🏷 Role Playing category multiple -8%
Mature user base (100K+ ratings) +5%
Final multiple 29× MRR
👥 Estimated audience size
126.5M
Lifetime downloads (US-equivalent)
Monthly active
22.5M
Daily active
9.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Role Playing engagement ~130 installs / rating
🔁 Role Playing D30 retention 18%
📍 DAU / MAU stickiness 0.40
DAU / MAU 40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Role Playing
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 54/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.6
Product Quality
9.1
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
7.8
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.53★ across 975,489 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: dev shipping weekly.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (975,489 ratings)METRIC
+$12,000
Excellent rating (4.5★)METRIC
+$2,200
5 starREVIEW
+$1,800
too expensiveREVIEW
−$1,000
Established app (7y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Mobile Legends: Adventure
Developer
MOONTON
Bundle ID
com.moonton.mobilehero
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
m.mladventure.net
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
€1.09 - €109.99 if billed through Play

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter5 releases tracked
23Q2 2026Q3 2026
🚀Version Release Timeline5 releases tracked
v1.1.656May 2026v1.1.664Jun 2026v1.1.676Jul 2026v1.1.684Aug 2026v1.1.694Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Mobile Legends: Adventure (MLA) is a relaxing idle RPG that can be fit perfectly into a busy daily schedule. Embark on the adventure with 100+ unique heroes, to reveal the truth behind a horrifying prophecy and save the Land of Dawn from destruction!

++ IDLE & AUTO-BATTLE ++
Heroes battle automatically to gather resources while you idle! Evolve heroes, upgrade gear, and deploy your squad to fight the evil clones with just a few taps. Say no to grinding—enjoy a casual RPG that you can play anytime, anywhere for just 10 minutes a day to gradually strengthen your team!… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.1.694🔄 updated 0d ago📂 Role Playing💰 Free💎 IAP €1.09 - €109.99 if billed through Play
📅

What Worked™ · Development Pipeline

6 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-09
📸
Refreshed store screenshots — 7 of 7 updated
2026-09
🔧
Shipped update — v1.1.684 → v1.1.694
→ 30 days after: reviews +700 medium · co-occurring
2026-08
🔧
Shipped update — v1.1.676 → v1.1.684
→ 30 days after: reviews +1,263 high confidence
2026-07
🔧
Shipped update — v1.1.664 → v1.1.676
→ 30 days after: reviews +1,308 high confidence
2026-05
🔧
Shipped update — v1.1.656 → v1.1.664
→ 30 days after: reviews +953 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews +953 high confidence
📸

Store Page History

7 SCREENSHOT CHANGES
Every time a developer swaps a store screenshot we archive both versions. Compare side-by-side to see what messaging / visuals changed.
iPhone screenshots
Slot 1
2 ver.
2026-05-06
Now
2026-09-10
Slot 2
2 ver.
2026-05-06
Now
2026-09-10
Slot 3
2 ver.
2026-05-06
Now
2026-09-10
Slot 4
2 ver.
2026-05-06
Now
2026-09-10
Slot 6
2 ver.
2026-05-06
Now
2026-09-10
Slot 7
2 ver.
2026-05-06
Now
2026-09-10
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Mobile Legends: Adventure: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by MOONTON

View all →
📦 Portfolio summaryMID studio
2apps·$705K/mocombined
⚠ Concentrated — top app contributes 99% of combined revenue (single-app dependency)

Similar apps in Role Playing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 975,489 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

8 answers · auto-generated from this app's public data
How much does Mobile Legends make per month?
Based on our ML-calibrated revenue forecast, Mobile Legends earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Mobile Legends profitable?
With estimated build cost $210K and monthly revenue $5.0K, Mobile Legends looks slow ROI — payback period is around 3.5 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Mobile Legends have?
Estimated audience: ~126.5M lifetime downloads, ~22.5M monthly active users, and ~9.0M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Mobile Legends?
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Mobile Legends built with?
Our heuristic places Mobile Legends on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
How much would Mobile Legends sell for?
Estimated acquisition value: $150K (marketplace range $100K – $200K). Calculated as 29× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
Who makes Mobile Legends?
Mobile Legends is published by MOONTON on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Mobile Legends's BU Score?
Mobile Legends has a BU Score of 80/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.