G4A: Chinese Ten

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G4A: Chinese Ten
G4A: Chinese Ten is an Android app from Games4All in the Card category, currently rated 4.7★ across 226 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.
Quality Score is 59: Solid (established niche player). For a Card app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Card complexity ×1.50 | +$29K |
| 🌐 Cross-platform reach (iOS + Android) | +$49K |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Card engagement | ~150 installs / rating |
| 🔁 Card D30 retention | 12% |
| 📍 DAU / MAU stickiness | 0.30 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Card |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Building · 57/100MID TIERcompetitive build-out- 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
- ⭐ Quality: 4.68★ across 226 reviews — solid.
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: last update 287d ago — slow cadence.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| Excellent rating (4.7★)METRIC | +$2,200 | |
| Mature app (12y old)METRIC | +$1,500 | |
| Ad-supported / freemiumMETRIC | +$600 | |
| Early-stage install base (226 ratings)METRIC | +$400 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- G4A: Chinese Ten
- Developer
- Games4All
- Bundle ID
- org.games4all.android.games.chinese10.prod
- App Store URL
- Open in App Store
- Category
- Card
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- www.games4all.eu
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $304/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.99 - $1.09 per item
Founder
Funding
Press & Links
Contacts & Socials
📈Ratings growth226 ratings+10% lifetimeShow 3-year history estimate ▾
📝 About this app
the game, each of the three players receives 8 cards and 4 cards are placed face up in the middle of the table.
The remaining cards form the stock pile.
The object of the game is to capture cards from the table. A numeral card from ace (1) to nine captures another
card if the values add up to 10. For instance, a three captures a seven, a nine captures an ace, and a five captures a five.… View full description on the official store →
Track this app’s revenue
FREE📝 Description
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View all →Why medium confidence: 226 ratings · no founder-verified revenue (model estimate only).




