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EA SPORTS™ NBA LIVE Mobile

78
Quality Score
Strong

EA SPORTS™ NBA LIVE Mobile

High confidence
4.1 ✍️ Editor
✍️ bumetric analysis

This app targets the casual and dedicated mobile basketball simulation market, directly competing with titles like NBA 2K Mobile and Basketball Arena. Its substantial rating volume, exceeding two and a half million, coupled with a solid average rating, indicates strong user acquisition and retention, suggesting it's a mature product in a sustained growth phase rather than early-stage. The free monetization model, relying on in-app purchases, is standard for this category. A common monetization observation in mobile sports simulations is the effectiveness of tiered battle passes and season-long subscription models, which drive recurring revenue by offering exclusive content and progression boosts, often outperforming one-time virtual currency sales alone. This approach encourages consistent engagement and higher average revenue per user over time.

BU Score 78 · Strong — healthy traction. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$1.5M
per month
12-mo forecast
$1.6M – $2.4M
per month
24-mo forecast
$1.9M – $3.5M
per month
BIG tier
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Typical impact: +2-5× organic installs
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$175K
What it cost to build · not monthly revenue
Likely range $130K – $235K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.3y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Sports complexity ×1.90 +$53K
🌐 Cross-platform reach (iOS + Android) +$62K
Total estimate $175K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
What it would sell for · not monthly revenue
Marketplace range $125K – $200K · 26× MRR multiple
💸 ~0.9× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
🏷 Sports category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 26× MRR
👥 Estimated audience size
470.5M
Lifetime downloads (US-equivalent)
Monthly active
47.0M
Daily active
14.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Sports engagement ~180 installs / rating
🔁 Sports D30 retention 10%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Sports
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$1.5M/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$1.5M – $2.0M
12 months
$1.6M – $2.4M
24 months
$1.9M – $3.5M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Mixed signals · 65/100BIG TIERcompetitive but cautious
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.7
Product Quality
8.3
Revenue Strength
6.2
Monetization Maturity
5.0
Defensibility
10.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $600K - $3300K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.14★ across 2,614,406 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $27.0M-$48.0M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (2,614,406 ratings)METRIC
+$12,000
Mature app (9y old)METRIC
+$1,500
Good rating (4.1★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
EA SPORTS™ NBA LIVE Mobile
Developer
ELECTRONIC ARTS
Bundle ID
com.ea.gp.nbamobile
App Store URL
Open in App Store
Category
Sports
Content rating
Not found
Languages
Not found

Company

Website
www.ea.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$6.2K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $99.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth2,614,406 ratings+17% lifetimeShow 3-year history estimate ▾Jul 2023Feb 2025Jul 2026
Tracked (2 weeks) Pre-tracking estimate (37 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

NBA Live Mobile, where the NBA is powered by you. Whether you want to pick up and play a quick basketball game or settle in for a long session of completing challenges and dominating the court, you’re in total control of your NBA Live Mobile experience.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v10.01.02🔄 updated 0d ago📂 Sports💰 Free📺 Ad-supported💎 IAP $0.99 - $99.99 per item
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for EA SPORTS™ NBA LIVE Mobile: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by ELECTRONIC ARTS

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📦 Portfolio summaryMID studio
28apps·$159K/mocombined
✓ Diversified — top app contributes 16%; risk spread across portfolio

Similar apps in Sports

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 2,614,406 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does EA SPORTS™ NBA LIVE Mobile make per month?
Based on our ML-calibrated revenue forecast, EA SPORTS™ NBA LIVE Mobile earns approximately $6.2K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like EA SPORTS™ NBA LIVE Mobile?
Browse the full Sports category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes EA SPORTS™ NBA LIVE Mobile?
EA SPORTS™ NBA LIVE Mobile is published by ELECTRONIC ARTS on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is EA SPORTS™ NBA LIVE Mobile's BU Score?
EA SPORTS™ NBA LIVE Mobile has a BU Score of 78/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.