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Extreme Car Simulator 2016

72
Quality Score
Strong

Extreme Car Simulator 2016

by Daniel Viorel Popa
High confidence
4.2 ✍️ Editor
✍️ bumetric analysis

Extreme Car Simulator 2016 is an Android app from Daniel Viorel Popa in the Simulation category, currently rated 4.2★ across 92,617 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 72: Strong (healthy traction). For a Simulation app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$2.1K
per month
12-mo forecast
$1.8K – $6.5K
per month
24-mo forecast
$1.7K – $14.9K
per month
INDIE tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$155K
What it cost to build · not monthly revenue
Likely range $115K – $210K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Simulation complexity ×2.00 +$50K
🌐 Cross-platform reach (iOS + Android) +$55K
Total estimate $155K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$30K
What it would sell for · not monthly revenue
Marketplace range $20K – $35K · 14× MRR multiple
💸 ~0.2× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
🏷 Simulation category multiple -10%
Final multiple 14× MRR
👥 Estimated audience size
12.5M
Lifetime downloads (US-equivalent)
Monthly active
1.9M
Daily active
555K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Simulation engagement ~140 installs / rating
🔁 Simulation D30 retention 15%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Simulation
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$2.1K/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
Direction
Headwinds: low defensibility moat
6 months
$1.7K – $4.1K
12 months
$1.8K – $6.5K
24 months
$1.7K – $14.9K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Pre-traction · 37/100INDIE TIERlimited signal
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.3
Product Quality
8.3
Revenue Strength
3.3
Monetization Maturity
1.0
Defensibility
2.0
Market Position
0.0
Operational Safety
7.0
  • 💰 Revenue: Modest — $820 - $5126/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.17★ across 92,617 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 908d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (908d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $36K-$65K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (92,617 ratings)METRIC
+$5,500
5 starREVIEW
+$1,800
Good rating (4.2★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Extreme Car Simulator 2016
Developer
Daniel Viorel Popa
Bundle ID
com.nicedonegames.extremecarsimulator
App Store URL
Open in App Store
Category
Simulation
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$218/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Extreme Car Simulator is a new advanced car driving simulator with complete driving trucks, cars and motorbikes.
Choose one of the fully controllable cars and open doors, change suspension distance or activate tc, abs and esp.
Customize the cars and trucks by changing the paint and enjoy realistic driving behaviour.
Drive the truck and don't lose any car from the trailer.

Top Features:
- Multiple vehicles like cars, trucks and motorbikes
- Advanced physics engine
- Real sounds
- 4 Big maps to test vehicles
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v2.1🔄 updated 0d ago📂 Simulation💰 Free
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Extreme Car Simulator 2016: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 92,617 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Extreme Car Simulator 2016 make per month?
Based on our ML-calibrated revenue forecast, Extreme Car Simulator 2016 earns approximately $2.1K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Extreme Car Simulator 2016?
Browse the full Simulation category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Extreme Car Simulator 2016?
Extreme Car Simulator 2016 is published by Daniel Viorel Popa on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Extreme Car Simulator 2016's BU Score?
Extreme Car Simulator 2016 has a BU Score of 72/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.