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Talking Tom Cat 2

81
Quality Score
Excellent

Talking Tom Cat 2

High confidence
4.3 ✍️ Editor
✍️ bumetric analysis

Talking Tom Cat 2 carves out a significant niche in the virtual pet and interactive entertainment space, directly competing with titles like My Talking Angela and other Outfit7 franchises. Its substantial user rating, backed by millions of individual reviews, clearly signals robust, long-term traction, placing it firmly in a mature growth stage rather than early-stage discovery. This isn't an app still proving its concept; it's a proven performer with a dedicated user base. Given its free monetization model, the primary revenue drivers in this category typically split between in-app purchases for cosmetic items, virtual currency, and ad placements. A common monetization observation for virtual pet apps like this is the strong performance of IAPs that unlock exclusive outfits, accessories, or mini-games, often outperforming pure ad-based revenue by encouraging repeat engagement and personalization.

BU Score 81 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$3.0M
per month
12-mo forecast
$3.2M – $4.9M
per month
24-mo forecast
$3.8M – $7.1M
per month
BIG tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$100K
What it cost to build · not monthly revenue
Likely range $75K – $135K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~1.2y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Entertainment complexity ×1.30+$15K
🌐Cross-platform reach (iOS + Android)+$36K
Total estimate$100K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$100K
What it would sell for · not monthly revenue
Marketplace range $75K – $125K · 15× MRR multiple
💸~1.0× build cost (break-even+)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
🏷Entertainment category multiple-5%
Mature user base (1M+ ratings)+8%
Final multiple15× MRR
👥 Estimated audience size
504.0M
Lifetime downloads (US-equivalent)
Monthly active
60.0M
Daily active
24.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Entertainment engagement~150 installs / rating
🔁Entertainment D30 retention12%
📍DAU / MAU stickiness0.40
DAU / MAU40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
High confidence · 80%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextEntertainment
📦Compact Android bundle→ Native Kotlin
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$3.0M/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$3.0M – $4.0M
12 months
$3.2M – $4.9M
24 months
$3.8M – $7.1M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 55/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.6
Product Quality
8.6
Revenue Strength
6.5
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $1.2M - $6.6M/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.3★ across 3,362,307 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $54.0M-$96.0M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (3,362,307 ratings)METRIC
+$12,000
Good rating (4.3★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v6.1.5.416🔄 updated 0d ago📂 Entertainment💰 Free

📝 About this app

The legend is back! Talking Tom Cat 2 is better, cooler, and funnier than ever before!

With over a billion downloads and counting, Talking Tom Cat 2 is popular all over the world. Don’t miss all the fun this cool game has to offer. Get your own cute and funny virtual pet now!

Talk to Talking Tom, play with him, poke him, and dress him in cool outfits. Customize his home. And make funny videos and share them with your friends! Adopt him as your very own virtual pet and get instant fun in return!

ENJOY YOUR DAY WITH TOM… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Talking Tom Cat 2
Developer
Outfit7 Limited
Bundle ID
com.outfit7.talkingtom2free
App Store URL
Open in App Store
Category
Entertainment
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$10.0K ($5.0K – $20.0K)AI low
AI annual estimate
$120.0K/yr
ML model estimate / mo
$6.8K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: LOW
The Android app "Talking Tom Cat 2" by Outfit7 Limited is estimated to generate a low monthly revenue, likely between $5,000 and $20,000. This is based on recent Sensor Tower data indicating less than $5,000 in monthly revenue for individual key markets such as the US (iOS) and Indonesia (Android). The estimated annual revenue is around $120,000.
Sources mentioned: Sensor Tower
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 Description

95
BU Score · Transcendent

More by Outfit7 Limited

View all →
📦 Portfolio summaryMID studio
21apps·$117K/mocombined
✓ Diversified — top app contributes 10%; risk spread across portfolio

Similar apps in Entertainment

Full revenue analysis
Read the article-style breakdown for Talking Tom Cat 2: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 3,362,307 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Talking Tom Cat 2 make per month?
Based on our ML-calibrated revenue forecast, Talking Tom Cat 2 earns approximately $6.8K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Talking Tom Cat 2?
Browse the full Entertainment category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Talking Tom Cat 2?
Talking Tom Cat 2 is published by Outfit7 Limited on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Talking Tom Cat 2's BU Score?
Talking Tom Cat 2 has a BU Score of 81/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.