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31
Quality Score
Emerging

Starve.io

ZCAnalyzed by Zakhar Chumak · founder, bumetric·Methodology
1.5 ✍️ Editor
✍️ bumetric analysis

Starve.io is an Android app from Multiplayer.co in the Simulation category, currently rated 1.5★ across 1,642 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 31: Emerging (early traction worth watching). For a Simulation app, that means early traction worth watching. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Revenue · today and ahead
Today
$5.0K/mo
In 12 months
$5.2K – $10.8K
In 24 months
$6.4K – $19.2K
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$215K
What it cost to build · not monthly revenue
Likely range $160K – $290K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
💎In-app purchase plumbing+$9K
Simulation complexity ×2.00+$59K
🌐Cross-platform reach (iOS + Android)+$65K
5.1y maintenance × ~1-person team+$30K
Total estimate$215K
👥 Estimated audience size
170K
Lifetime downloads (US-equivalent)
Monthly active
20K
Daily active
6.1K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Simulation engagement~140 installs / rating
📅5.1y of rating accumulation-26%
🔁Simulation D30 retention15%
📍DAU / MAU stickiness0.30
DAU / MAU30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextSimulation
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
Likely abandoned
88%
Last shipped 2022-06-29 · 1424 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅3y+ since last updateLikely abandoned
VerdictLikely abandoned
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
Direction
Headwinds: rating drift may slow acquisition
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Stalled · 38/100MID TIERno growth momentum
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.4
Product Quality
2.7
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
5.8
Market Position
0.0
Operational Safety
5.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 1.5★ across 1,642 reviews — weak — significant quality concerns.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 1423d ago — possibly dormant.
  • ⚠️ Risk: Elevated — dormant (1423d since update).
🎯 For competitors: Vulnerable. Quality drift + slow updates create a clear opening for a fresh competitor with active dev cadence.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Low install base (1,642 ratings)METRIC
+$1,500
Below-average rating (1.5★)METRIC
−$1,500
Established app (5y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v0.2.0🔄 updated 3y ago📂 Simulation💰 Free📺 Ad-supported💎 IAP $0.99 - $39.99 per item🚀 Launched 2021 (5y old)

📝 About this app

Survive and thrive and don't STARVE!


Survive the cold and hunger by crafting items ! Collect the most resources as possible in order to resist the cold of the night by crafting a campfire, feed yourself and create your garden by planting seeds. Craft sword, attack other players or choose to live together!


HOW TO PLAY STARVE.IO

Tap or swipe to move

Hold finger on items to collect resources, craft and fight.


STARVE.IO STRATEGY

To get started, collect enough resources to craft a campfire. You can resist the cold for a while but when night comes you'll need some FIRE!… View full description on the official store →
🧪

Tech & Domain Intel — starve.io

Mail provider
Google Workspace
Tech stack
Google Workspace · Mailgun
Derived from public RDAP + DNS TXT records (no scraping, no login).
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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Starve.io
Developer
Multiplayer.co
Bundle ID
com.addictinggames.starveio
App Store URL
Open in App Store
Category
Simulation
Content rating
Not found
Languages
Not found

Company

Website
starve.io
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$252/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $39.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: LOW
No specific public revenue data is available for the Android app "Starve.io" by Multiplayer.co. While the app features in-app purchases, and general mobile gaming revenue trends indicate significant earnings from in-app purchases, direct revenue figures for this particular app from sources like Sensor Tower, Statista, or Adapty were not found. The developer, Multiplayer.co, appears to be primarily an AI-powered software development platform, and its reported company revenue is not directly attributable to the "Starve.io" game.
Sources mentioned: Sensor Tower, Statista, Adapty, Reddit, Apptopia, Prospeo, GetLatka, Google Play, APKPure, Uptodown
📈Ratings growth1,642 ratings+101% lifetimeShow 3-year history estimate ▾Jun 2023Dec 2024May 2026
Tracked (1 weeks) Pre-tracking estimate (36 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

Similar apps in Simulation

Full revenue analysis
Read the article-style breakdown for Starve.io: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Frequently Asked Questions

9 answers · auto-generated from this app's public data
How much does Starve.io make per month?
Based on our ML-calibrated revenue forecast, Starve.io earns approximately $252/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Starve.io profitable?
With estimated build cost $215K and monthly revenue $252, Starve.io looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Starve.io have?
Estimated audience: ~170K lifetime downloads, ~20K monthly active users, and ~6K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Starve.io?
Browse the full Simulation category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Starve.io built with?
Our heuristic places Starve.io on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Starve.io still actively maintained?
Maintenance status: Likely abandoned (88% abandonment risk). Last shipped version was 3+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
When was Starve.io last updated?
Starve.io last shipped a new version on 2022-06-29 — more than 3 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Starve.io?
Starve.io is published by Multiplayer.co on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Starve.io's BU Score?
Starve.io has a BU Score of 31/100 (Emerging). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.